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Old 02-17-09, 03:34 PM   #1
UberTorpedo
Planesman
 
Join Date: Jun 2006
Location: Southern California
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Racerboy

Privateer stated (back in post 13) that they were still in version 1.4 but that there were "other" problems involved??
I hope somebody can make it work
This would be spectacular!

Quote:
Originally Posted by privateer
Dynamic Shadows are nothing new for SH3.
They were in version 1.0
And are still in version 1.4
Not sure which patch disabled them.
cheers
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Old 02-17-09, 03:38 PM   #2
TheDarkWraith
Black Magic
 
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that is a correct statement, DynamicShadows are in 1.4b BUT they are disabled because they removed DynamicShadows from the SH3Controllers.ACT file (the controllers file) in 1.4b. There are other reasons they are disabled (like missing light sources for one). From my post ealier I lost my shadows when I used the 1.4b SH3Controllers.ACT file.
Now I have not been able to duplicate Privateer's casting shadows onto other objects. Maybe he has found something else here than I have.
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Old 02-17-09, 06:22 PM   #3
TheDarkWraith
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ok I added what was missing to the 88mm deckgun to get good looking shadows. I'm not finished with ensuring it's totally correct (SHD nodes need all their 3D models verified for one) but here's a working example for you all to view and see how it looks on your computer (SH3 v1.0 SH3Controllers.ACT included in it):

http://rapidshare.com/files/19938658...esting.7z.html

just unzip to MODS folder. Enable 'SHD_testing' and then run the single mission 'SHD_testing'. Let me know what you think so far.

Note: all reflections have been stripped out of this one for the 88mm. I needed a base to work from.

Rapidshare says only 10 people get to download this. Get it while it's hot
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Old 02-17-09, 09:36 PM   #4
UberTorpedo
Planesman
 
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Ooh ooh, Very COOL!

EXECELLENTE!

I recommend everyone try this mission. Watching it in rolling seas is exquisite.
Go for it racerboy

cheers

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Old 02-17-09, 09:50 PM   #5
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by UberTorpedo
EXECELLENTE!

I recommend everyone try this mission. Watching it in rolling seas is exquisite.
Go for it racerboy
I'm glad to know it works on someone else's rig other than mine. That makes me feel good. Now I just have to figure out how to make it cast those shadows onto other objects

On a lighter note I was able to duplicate this onto the 20mm Single UFlak. This tells me my thinking from some posts back is correct when I took the 88mm apart! I didn't do all of the 20mm just a quick part to see if it would work.

The more I look at how this is done and the more I think about it, Privateer must have hard-coded these guns to the ships to make it cast shadows onto the ship (other than using the cfg# nodes). Hmm, something I'll have to try to see if it even works.

Last edited by TheDarkWraith; 02-17-09 at 10:51 PM.
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Old 02-17-09, 11:20 PM   #6
rascal101
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Default

This potential mod seems to be going very well, I notice the shadows for the gun but what about the crew - can this also be modded too?

Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by UberTorpedo
EXECELLENTE!

I recommend everyone try this mission. Watching it in rolling seas is exquisite.
Go for it racerboy
I'm glad to know it works on someone else's rig other than mine. That makes me feel good. Now I just have to figure out how to make it cast those shadows onto other objects

On a lighter note I was able to duplicate this onto the 20mm Single UFlak. This tells me my thinking from some posts back is correct when I took the 88mm apart! I didn't do all of the 20mm just a quick part to see if it would work.

The more I look at how this is done and the more I think about it, Privateer must have hard-coded these guns to the ships to make it cast shadows onto the ship (other than using the cfg# nodes). Hmm, something I'll have to try to see if it even works.
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Old 02-18-09, 07:16 AM   #7
Kar
Seaman
 
Join Date: Aug 2005
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Default Absolutely stunning !

This mod brings at least 100% more atmosphere to the game !!
I wish that this will be applied on whole sub and crew.




Last edited by Kar; 02-18-09 at 10:12 AM.
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