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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Planesman
![]() Join Date: Jun 2006
Location: Southern California
Posts: 194
Downloads: 78
Uploads: 0
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Racerboy
Privateer stated (back in post 13) that they were still in version 1.4 but that there were "other" problems involved?? ![]() I hope somebody can make it work ![]() This would be spectacular! Quote:
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#2 |
Black Magic
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that is a correct statement, DynamicShadows are in 1.4b BUT they are disabled because they removed DynamicShadows from the SH3Controllers.ACT file (the controllers file) in 1.4b. There are other reasons they are disabled (like missing light sources for one). From my post ealier I lost my shadows when I used the 1.4b SH3Controllers.ACT file.
Now I have not been able to duplicate Privateer's casting shadows onto other objects. Maybe he has found something else here than I have. |
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#3 |
Black Magic
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ok I added what was missing to the 88mm deckgun to get good looking shadows. I'm not finished with ensuring it's totally correct (SHD nodes need all their 3D models verified for one) but here's a working example for you all to view and see how it looks on your computer (SH3 v1.0 SH3Controllers.ACT included in it):
http://rapidshare.com/files/19938658...esting.7z.html just unzip to MODS folder. Enable 'SHD_testing' and then run the single mission 'SHD_testing'. Let me know what you think so far. Note: all reflections have been stripped out of this one for the 88mm. I needed a base to work from. Rapidshare says only 10 people get to download this. Get it while it's hot ![]() |
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#4 |
Planesman
![]() Join Date: Jun 2006
Location: Southern California
Posts: 194
Downloads: 78
Uploads: 0
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Ooh ooh, Very COOL!
EXECELLENTE!
![]() I recommend everyone try this mission. Watching it in rolling seas is exquisite. ![]() Go for it racerboy ![]() cheers ![]() |
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#5 | |
Black Magic
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![]() Quote:
![]() On a lighter note I was able to duplicate this onto the 20mm Single UFlak. This tells me my thinking from some posts back is correct when I took the 88mm apart! I didn't do all of the 20mm just a quick part to see if it would work. The more I look at how this is done and the more I think about it, Privateer must have hard-coded these guns to the ships to make it cast shadows onto the ship (other than using the cfg# nodes). Hmm, something I'll have to try to see if it even works. ![]() Last edited by TheDarkWraith; 02-17-09 at 10:51 PM. |
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#6 | ||
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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This potential mod seems to be going very well, I notice the shadows for the gun but what about the crew - can this also be modded too?
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#7 |
Seaman
![]() Join Date: Aug 2005
Location: Czech republic
Posts: 38
Downloads: 1
Uploads: 0
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This mod brings at least 100% more atmosphere to the game !!
![]() I wish that this will be applied on whole sub and crew. ![]() ![]() ![]() Last edited by Kar; 02-18-09 at 10:12 AM. |
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