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View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 156 20.72%
Version 2 79 10.49%
Version 3 29 3.85%
Version 4 77 10.23%
All of them 490 65.07%
Multiple Choice Poll. Voters: 753. You may not vote on this poll

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Old 02-17-09, 11:00 AM   #1
iambecomelife
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Join Date: Apr 2005
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Quote:
Originally Posted by DarkFish
Quote:
Originally Posted by keltos01
then it behaves more like a hedgehog than a dc : direct hit instead of shock wave.
Yes it does. But the stock DDs behave exactly the same (in fact the hedgehogs use the same controller as the DDs) so there won't be a big difference.
Quote:
Originally Posted by tater
A 5m proximity DC would result in 3 times as many hits, since ALL of the above thirds would actually have hit your sub.
Setting the detonation radius smaller would make it virtually impossible to hit the enemy. Even with 5m it's very hard.
And not many DCs historically detonated within 5m of the sub.
Quote:
Originally Posted by tater
Each has a different proximity setting. 1 type is set to 1-2 m, another the 5m you have now, another to 10m, and perhaps one to 20-40m.

Now, you dump DCs, and some go off without the possibility of damage, some will shake the sub, others might blow right next to the target. Ideally they'd be loaded sort of randomly on the racks.
Great idea which would solve the issues with the 5m radius. But the problem is that every different type of DC more means a torpedo type less, as I've not been able to successfully clone torpedoes. If someone knows how to add additional torpedo types i'd be very happy to create such a feature.
Did you assign a different hex ID to the new weapons after cloning?
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Old 02-17-09, 11:39 AM   #2
DarkFish
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Join Date: Aug 2008
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Quote:
Originally Posted by iambecomelife
Did you assign a different hex ID to the new weapons after cloning?
You mean remapping? I did, but that's not the problem. All torpedoes have got a certain hex value that determines its type, for example 18=Mk27TorpUS. If I'm right this value (18) is somewhere converted into the string "Mk27TorpUS", which is addressed in the Ammunition.upc file
Quote:
[Ammunition 13]
ID=Mk27Torpedo
NameDisplayable= Mark 27 Cutie Torpedo
Type= AmmoTorpedo
Subtype=Mk27TorpUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1944-01-01, 1946-12-31, 500
Volume= 1
PackSize=1
Info=Mk27TorpInfo
Notes=Mk27TorpNotes
From testing I've concluded that just leaving this number (18 in this case) doesn't work, as the original torpedo is loaded instead of the edited.
It's not hard to change this hex value into an unused number, but as long as I can't find the file which determines in what string to convert this hex value, I cannot clone torpedoes.
If anyone knows how to add a different torpedo type please post or PM, it'd help a lot.
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