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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Let's Sink Sumptin' !
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A lot depends on your playing style. Those two light cruiser deck guns on the Narwhal class are rather unique even for US subs. Great against not too heavily armed targets. Wonderful for shooting up harbors too. However, they are slooow divers and not too maneuverable underwater. I wouldn't want to go up against a heavy escort while submerged in a Narwhal.
The Gato would be the quicker, deeper diver and more nimble underwater. More tubes, more torpedoes. Nice AA armament topside too although I'd use it more on sampans than planes. Probably the better boat to have later in the war. Sounds like the kind of decision that could be put off for a while you think about it if it's still early in the war. ![]() |
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#2 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
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Thanx Torplexed...
Yeah, its still early in the war, although I'm not sure of what date it is currently in my career, I know its relatively early because I started my career in the beginning, rather, as early as I could. To get the most out of this go-round with SH4. And have only gone out a couple times so far. Based on what you said about the Gato's abilities, I think I'm going to accept it. I like the sounds of greater maneuverability and a better AA gun. I haven't had much luck when trying to stay surfaced to take on aircraft. I found its better to just dive. But I'd love to stay on the surface and bring some down. Your reply was very helpful, and appreciated...thanx again. ![]() P.S. How deep will the Gato go? (TMO 1.6.3). |
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#3 |
Planesman
![]() Join Date: Apr 2008
Posts: 192
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600 ft
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#4 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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well historically prolly more than 600...a Balao made it to 1020'
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#5 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
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Nice!
![]() I was away from SH4 for a time, playing another PC title. I'm back with this latest TMO and using the terrific HUD mod by Capt. America. With the HUD mod I just click on that new icon he created taking me to the subs safe depth. And I think in my Narwal that is around 225ft...so...600ft sounds incredible. I assume then that if I've stirred up some destroyers then 600ft is well safe from any depth charges? Thanx for your time & reply. P.S. she'll go down to 600ft.... 'in-game' ? Or is this in the really real world? |
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#6 | |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
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#7 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 |
Seaman
![]() Join Date: May 2007
Location: Hampshire, England
Posts: 41
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How do you get down to 600 feet? I know that you can click on the area underneath the depth gauge, and click on 450 feet, but how to get down the remaining 150 feet?
(apart from sinking!) |
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#9 | |
Fleet Admiral
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#10 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
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*ominous whump is heard outside SH427's window*
rightly said...rightly said!
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