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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
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Well you can tell by the engine noise, if the engine noise is high pitched its fast and its going to be on you before you can Crashdive..... If the engine noise is low pitched then you have a chance to get under... low pitched noise = something big with plenty of bombs.
The beauty about the 16k atmosphere is you get more time to respond.... if you run at the standard 8 then you only get the full 8km visibility if the weather is perfect. So say the conditions are Clouds, partial. Wind, 2m/s. Rain, none. Visibility, unlimited. With the 8km you will see for just under 8km with the 16k mod those condition will give your watch crew visibility to well over 15km away. Which makes a big difference.... Lets say the conditions are clouds, partial. Wind, 2 m/s. Rain, none. Visibility, moderate. You are running 8k... the farthest with that your crew will be able to see is about 5km... which means the plane will be on top of you before you can blink. Now what I suggested earlier... Id on't mean stay up till the plane is shot down. I mean, man your flak guns, get them all firing at medium range targeting any plane... the plane will dive on you, as its diving on you, you are launching up a hail of bullets at it, that will make its accuracy wobble a little bit... once it flies over you, it then has to fly off turn round and come back... this is your chance! Crashdive here! Before you take any more damage. IX's are slow Crashdivers... but... with the 16k mod, they might just about get under in time. At least... thats my experiences both from gameplay and testing. |
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#2 |
A-ganger
![]() Join Date: Oct 2005
Posts: 78
Downloads: 44
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Once allied air cover becomes a problem I run full or flank diesels on the surface when I'm doing battery charging runs so that when the plane does appear, and it will if your cruising across the Biscay, I have a fairly decent chance at crash diving and getting deep enough so that the bombs do minimal damage.
As for the radar detectors, I don't put much stock in those, and I prefer to do batter charge runs during the extremely early morning hours or late at night so my watch crew gets the benefit of some twilight to see incoming enemy planes as soon as the radar detector picks them up, so that I can get a fast start on a crash dive. |
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#3 | |||
Weps
![]() Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
Uploads: 0
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For me the question is whether my computer can handle the 16k mod. I think I have the processor and RAM (P4 2.8GHz, 3GB), but my graphics card is a lowly ATI RADEON 9600 with only 128MB. Anbyody know whether this can handle the 16k atmosphere mod? Quote:
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#4 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
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I was running it with a 3.0 ghz, 2GB RAM...but I did have a ATI 9800... and I would have to say the ATI 9800 looked better than my current rig (waves and water looked more realistic) with 2X 8800 GTS's 564mb |
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
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Yes there is time between passes.
As for the graphics card issue, somebody better than I must answer that... all I know is my lappy has a nVidia 512 in it and that copes great. |
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#6 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
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For your graphics answer, yes, do it! only don;t enable the enhanced damage effects and you might have to lower your antialiasing a bit, otherwise it will run fine
I ran the game with the 16km mod during GWX 2.1 testing on a 1ghz amd 1gb mem and ati9800 that worked fine, after the 20 minutes or so loading.... ![]() |
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#7 |
Weps
![]() Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
Uploads: 0
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Thx, KC.
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