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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#15 | |
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![]() Join Date: Jan 2009
Posts: 21
Downloads: 5
Uploads: 1
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![]() Quote:
Texture LOD is controlled via the objects texture mipmaps, which if you open the objects texture .dds file in photoshop (with a necessary .dds plugin filter) you will see. An example of what it should look like (not from SH4 obviously :P) is: ![]() With the mipmaps being the increasingly smaller versions to the right of the main image. You could (theoretically) edit the texture so the furthest right version(s) are just black boxes and see if that works. Krishna. Note: I'm only a week into playing SH4, let alone modding it, so anything I say is theoretical until I learn more about the way SH4 handles things, and there are more people here I'm sure with a better idea of how the engine works, if so please feel free to correct me if I go down the wrong track :P |
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