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Old 05-17-13, 01:52 PM   #1
Sailor Steve
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Originally Posted by Bathrone View Post
The thing that has crossed my mind more than once is what the submariners were expected to do with their adult urges? 80 days with no women! I guess atleast in port it would help the lesser desirable women to pickup a hot sailor date as I cant say I'd have any sort of standards left from 80 days without Does she have a heartbeat? CHECK! Prepare to dive!
I was a surface sailor, but the logic, or lack thereof, is the same. You try not to think about it. You do other things. You take care of yourself, just like every young man does. I was overseas for several months, and never once strayed from my girlfriend back home. It was no more a problem than being a teenager and not having had that experience yet. You live with it.

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From a tactical sense I seriously submit that the lack of sex in young males could have tactical drawbacks to their performance in operations.
Then you know little of human performance where sexuality is concerned. When you're on duty you think about the job. If you don't think about the job, and you make mistakes, you get in trouble. Mostly you do your job and don't worry about it.

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The other issue I could see coming out of all this, is say young sailor has his liberty and runs a mock in the pubs, is too drunk to hookup a local woman, gets coerced by a local prostitute and he goes with that, when he manages to stumble his way back to the boat he's now got a sexually transmitted disease that will effect his performance on operations
This is why they have regular 'short-arm' inspections. Remember the scene in Das Boot where the sailors are all lined up in front of the Sani (Corpsman/Medic), getting checked? That's what they do, and that's how they do it. The biggest danger is that your crewmates will find out and give you grief for being unfaithful to your wife/girlfriend. Overall crew performance is unaffected.

There. Now it's been discussed. By a moderator.
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Old 09-16-13, 01:34 PM   #2
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This is a great thread and sincere thanks for everyone who contributed to the information. I read it all in one hit, fascinating

The thing that has crossed my mind more than once is what the submariners were expected to do with their adult urges? 80 days with no women! I guess atleast in port it would help the lesser desirable women to pickup a hot sailor date as I cant say I'd have any sort of standards left from 80 days without Does she have a heartbeat? CHECK! Prepare to dive!

I wonder if it would be possible for people who've been on subs in a navy to talk about these issues in a way that doesnt attract the moderators wrath? From a tactical sense I seriously submit that the lack of sex in young males could have tactical drawbacks to their performance in operations.

The other issue I could see coming out of all this, is say young sailor has his liberty and runs a mock in the pubs, is too drunk to hookup a local woman, gets coerced by a local prostitute and he goes with that, when he manages to stumble his way back to the boat he's now got a sexually transmitted disease that will effect his performance on operations

For some reason it seems never to get discussed in submarine books that I've seen
Obviously, your not subsimming hard enough!
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Old 05-10-13, 11:13 PM   #3
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Default Torpedos

Hi all,
I'm wondering if someone can tell me a little bit about the warheads used in German and American torpedoes during WWII. Specifically, I'm wondering what the explosive power of Hexanite (the Kriegsmarine explosive of choice) and Torpex (USN) is in joules per kilogram. I'm trying to determine a standard frame of reference for comparing USN and Kreigsmarine torpedoes from this era.

Thanks

Last edited by Lokisaga; 05-11-13 at 12:13 AM.
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Old 05-15-13, 02:03 AM   #4
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I can't tell you as much as I would like, but I can give you a few hints.

First off, references give the warhead weight, but rarely say anything about the actual charge. I suspect the warhead wt. includes the casing, and perhaps the exploder as well.

As far as the explosives is concerned, I know the US used TNT at first, then adopted Torpex. I believe the IJN used picric acid or something based on it. I don't know much about Hexonite. I wouldn't give too much weight to explosive energy per kilogram. I don't think this correlates well with "effectiveness". Explosives were tested in various ways, and their suitability for a purpose was likely to be decided by a combination of factors. For instance, the detonation velocity, correlates well with the "shattering effect", where hull plates (or whatever) would be broken apart.

I found this list of some explosives on Wiki:
http://en.wikipedia.org/wiki/Relativ...iveness_factor

Torpex wasn't on the list, but I've read that it was considered about 50% more effective than TNT.

By the way, I should note, some gamers use damage models, where a 100x charge is only does 10x more damage. (I consider this dubious when talking about ship hulls.) The overall model is obviously very important here.
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Old 08-02-13, 03:36 PM   #5
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Originally Posted by TorpX View Post
I can't tell you as much as I would like, but I can give you a few hints.

First off, references give the warhead weight, but rarely say anything about the actual charge. I suspect the warhead wt. includes the casing, and perhaps the exploder as well.

As far as the explosives is concerned, I know the US used TNT at first, then adopted Torpex. I believe the IJN used picric acid or something based on it. I don't know much about Hexonite. I wouldn't give too much weight to explosive energy per kilogram. I don't think this correlates well with "effectiveness". Explosives were tested in various ways, and their suitability for a purpose was likely to be decided by a combination of factors. For instance, the detonation velocity, correlates well with the "shattering effect", where hull plates (or whatever) would be broken apart.

I found this list of some explosives on Wiki:
http://en.wikipedia.org/wiki/Relativ...iveness_factor

Torpex wasn't on the list, but I've read that it was considered about 50% more effective than TNT.

By the way, I should note, some gamers use damage models, where a 100x charge is only does 10x more damage. (I consider this dubious when talking about ship hulls.) The overall model is obviously very important here.
Was reading Wahoo's patrol logs the other day - Mush, for one, much preferred Torpex. He wrote that TNT didn't have the same "whacking" (his term) effect as Torpex. Something to do with the aluminized filler and the length of the detonation pulse/detonation velocity, as you mentioned.
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Old 08-02-13, 09:31 PM   #6
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Yes, they certainly thought Torpex was more powerful. I don't know the details of how it was tested, but I believe the UK conducted tests with charges detonated near scaled down "hull" sections underwater to ascertain it's effectiveness.

In terms of the chemistry, the aluminum is added because it has a high heat of combustion, and is used in other explosives, so it is not unusual. There were safety concerns about Torpex, but the UK used it in bombs, and I think it was shown to be a worthwhile improvement. The books I've read are very vague about just when torpedo warheads started using Torpex, or how heavy a charge they used.
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Old 09-16-13, 08:39 AM   #7
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SHO

As an earlier post pointed out DD's=death to a U boot/Fleet Boat. Some would say "Oh but attacking lone merchants is no challenge", and in the game this may be true but you must consider in real life they didnt care if it was challenging or not, all they wanted was to go out, sink some ships, and make it back to their families alive, if this meant sinking unescorted lone merchants or raiding harbors and hitting them at anchor if escorts were absent there, so be it. They were more concerned about surviving to fight the war and get back home than showing how daring they were by hitting heavily escorted convoys.
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Old 10-11-13, 09:25 AM   #8
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Originally Posted by Lokisaga View Post
Hi all,
I'm wondering if someone can tell me a little bit about the warheads used in German and American torpedoes during WWII. Specifically, I'm wondering what the explosive power of Hexanite (the Kriegsmarine explosive of choice) and Torpex (USN) is in joules per kilogram. I'm trying to determine a standard frame of reference for comparing USN and Kreigsmarine torpedoes from this era.

Thanks
http://www.subsim.com/radioroom/show...3&postcount=12

We had a discussion about this on this thread. There might be some information useful to you there.
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Old 11-13-13, 10:50 PM   #9
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I often play the S-class boats, and I was wondering about their engine speed options.

We know what we can choose with fleetboat, which have four engines:
1/3 ------------------- one engine
Slow ----------------- two engines
Standard------------- three engines
Full ------------------ four engines
Flank ---------------- four engines + battery

So what would we have with a two engined S-boat? Would most of the engine telegraph orders be meaningless?
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Old 11-13-13, 11:10 PM   #10
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Originally Posted by TorpX View Post
I often play the S-class boats, and I was wondering about their engine speed options.

We know what we can choose with fleetboat, which have four engines:
1/3 ------------------- one engine
Slow ----------------- two engines
Standard------------- three engines
Full ------------------ four engines
Flank ---------------- four engines + battery

So what would we have with a two engined S-boat? Would most of the engine telegraph orders be meaningless?
I think in the case of the S-Boats the engine RMPs would be lowered.
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Old 12-12-13, 01:15 PM   #11
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http://www.navsea.navy.mil/nswc/card...s/bayview.aspx
I'm surprised nobody has made mention of this. After pearl harbor the navy wanted an inland naval facility. This resulted in a naval base at Lake Pend Orielle in Idaho.
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Old 05-16-13, 11:27 AM   #12
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Default Off duty crew

I have a question about what the crew could and could not do during their off duty time. Did they have the run of the boat, on deck, talk to their buddies, etc or were they restricted to the crew areas?
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Old 05-16-13, 11:21 PM   #13
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The number of men on deck was always restricted. Otherwise, it would be too difficult to make an emergency dive, and the whole boat put in jeopardy. Beyond that, I don't know. Some of the crew, would not see the sun for the whole patrol.
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Old 05-17-13, 12:31 AM   #14
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I can't recall where it came from or where it might be here (search?), but I read somewhere recollections from crew about how things were when in a patrol area. They would run submerged all day, surfacing after sundown, diving just before dawn. The air in the boat would get very foul, it was always very hot and uncomfortable as the "air conditioning" really helped only to keep the humidity down so conditions weren't so hard on the equipment in the boat. Because of this, most of their off-hours while submerged were spent sleeping to help conserve oxygen. Also, being ex-Navy (never was a submariner though) I can tell you that between normal working hours and a rotating watch schedule, 4 hours on, eight hours off is how it works, and then there are the dog-watches, 2 hours for those, there were alot of times when my sleep schedule was so messed up it was difficult to stay awake during normal working hours. So far as the ship I was on, we could go more or less anyplace on board, though hanging out on the bridge was not really an option, but I would often take a walking tour about the ship, even passing through the engineering spaces, though staying out of the way of course. There were cat-walks running through the area with a ladder access leading up into the stack, and I would climb up there and exit via the access hatch onto the upper deck, as there was almost always a nice view to be had there, and the breeze would be cool after feeling the heat in the boiler room.
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Old 05-17-13, 10:57 AM   #15
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I suppose when the alarm sounded or battlestations, everyone would be back on duty?
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