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Old 01-23-09, 05:43 AM   #2521
mainexpress
Ensign
 
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Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by mainexpress
Is there a realistic career length for your sub skipper in RFB,because i started my current career right after pearl harbor attack in 1941,and im still going and its now march 1945:hmm: just wondering thats all to see if your skipper can retire at any given moment.
Nothing can be done to mod the career length.
Thats to bad,you cant mod it like SH3 is with Cmdr,Im such a realism freak when it comes to the silent hunter series,I wonder what the average patrols a U.S. skipper did do in world war 2,before they retired or got transfered,id like to find that out,oh BTW this mod is truly awesome,ive had alot of fun with it.
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Old 01-23-09, 08:35 AM   #2522
Paul Roberts
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Here's another "view" question:

Why is it that the event camera is counted against realism in RFB while the external view camera is not?

I always disable the free view. While I love being able to look at the models from all angles, I just know that the temptation to spy on the circling destroyers would be too strong for me.
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Old 01-23-09, 12:30 PM   #2523
XLjedi
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Quote:
Originally Posted by mainexpress
Thats to bad,you cant mod it like SH3 is with Cmdr,Im such a realism freak when it comes to the silent hunter series,I wonder what the average patrols a U.S. skipper did do in world war 2,before they retired or got transfered,id like to find that out,oh BTW this mod is truly awesome,ive had alot of fun with it.
From the books I've read, seems like 3-4 partrols was enough for a US fleetboat captain. By that time you were either an ace and too valuable to lose, or you were ineffective and they'd bounce you out.

The Germans... I think they just kept sending you out until you didn't come back.
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Old 01-23-09, 05:39 PM   #2524
Wilcke
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Quote:
Originally Posted by Sledgehammer427
Myself, i have always preferred to tough through the whole war. its the only way to get the feel of the triumph and tragedy.

ive been away for a while, but has the "no-lock" fix surfaced, or is it still somewhere in the depths?
The folks fixed it, start perusing the thread you will find it.

Happy Hunting!
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Old 01-23-09, 08:26 PM   #2525
Paul Roberts
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Quote:
Originally Posted by Wilcke
Quote:
Originally Posted by Sledgehammer427
Myself, i have always preferred to tough through the whole war. its the only way to get the feel of the triumph and tragedy.

ive been away for a while, but has the "no-lock" fix surfaced, or is it still somewhere in the depths?
The folks fixed it, start perusing the thread you will find it.

Happy Hunting!
Wait--I thought this fix was included in the latest patch. Am I wrong?
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Old 01-24-09, 12:09 PM   #2526
flymar
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I have some issues from today's patrol:
* Can't point up the 50mm browning gun monted on Gato + bathtub effect
* Two pages in recognition book are blank, described as camera target
* Night/surface/short range lock 'bug' confirmed
* SD radar (R 12,000 yds) costs 2000 renown but SD-1 (R 30,300 yds) costs only 500.

Weird surface spotting. I think it's core problem cause have the same with SH3.
- moving with time acceleration
- contact reported
- watch horizon and no ships or smoke, ask about nearest visual contact and 'no visual contacts' answer
- increase TA and once again contact. This time a real one.
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Old 01-24-09, 05:30 PM   #2527
Orion2012
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Quote:
Originally Posted by flymar
I have some issues from today's patrol:
* Can't point up the 50mm browning gun monted on Gato + bathtub effect
* Two pages in recognition book are blank, described as camera target
* Night/surface/short range lock 'bug' confirmed
* SD radar (R 12,000 yds) costs 2000 renown but SD-1 (R 30,300 yds) costs only 500.
The two pages listed as camera targets, I believe, are there for Harbor Reconissance missions to snap the pictures, could be WAY off base, don't hold me to it.

As before, may be wrong, but I don't believe you should have access to the .50. (Yet..No sight?!)

Read manual page 36 "Player's Perspective" and see if the so-called "bug" doesn't fall within those parameters.
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Old 01-24-09, 07:34 PM   #2528
RFB Team
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Quote:
Originally Posted by flymar
* SD radar (R 12,000 yds) costs 2000 renown but SD-1 (R 30,300 yds) costs only 500.
SD radar was fairly rare, so that's why it costs more. In any event, the renown system is getting a complete overhaul for RFB 2.0.
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Old 01-24-09, 07:56 PM   #2529
flymar
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Quote:
Originally Posted by Orion2012
I have some issues from today's patrol:
The two pages listed as camera targets, I believe, are there for Harbor Reconissance missions to snap the pictures, could be WAY off base, don't hold me to it..
OK. Unfortunately I got only 'binoculars' and 'flag' objectives ... yet
Quote:
Originally Posted by Orion2012
As before, may be wrong, but I don't believe you should have access to the .50. (Yet..No sight?!).
Well, I have. Maybe tht's because I've loaded campaign saved with previous version. I wonder how the crew will handle this gun, but I didn't have airplane encounter yet.

[EDIT] Just read a Browning .50 MG v1.1a thread - elevation and bathtub problems are normal with this gun:[

Quote:
Originally Posted by Orion2012
Read manual page 36 "Player's Perspective" and see if the so-called "bug" doesn't fall within those parameters.
I did, and it's not connected. Ships are visible on the map, locable by scope, shootable from 2000m but when at short range (about 800m) TDT lock and 'gun lock' lasts 2 seconds.

Last edited by flymar; 01-24-09 at 08:27 PM.
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Old 01-25-09, 04:18 PM   #2530
Orion2012
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Quote:
Originally Posted by flymar
OK. Unfortunately I got only 'binoculars' and 'flag' objectives ... yet
I'm not even sure if there are any recon missions is RSRD, although I think there are, probably rare, like lifeboat missions.

Quote:
Originally Posted by flymar
Well, I have. Maybe tht's because I've loaded campaign saved with previous version. I wonder how the crew will handle this gun, but I didn't have airplane encounter yet.
Did you install in port? If so it shouldn't have caused any problems. I believe LukeFF and Co. have plans on redoing the .50 cal for early war before the 20mm AA was installed on the boats.

Quote:
Originally Posted by flymar
I did, and it's not connected. Ships are visible on the map, locable by scope, shootable from 2000m but when at short range (about 800m) TDT lock and 'gun lock' lasts 2 seconds.
If your using manual targeting, you could snap off a o'kane shot, and if your using manual targeting, press L key to force a lock then engage the PK. Make sure you set your torpedo setting again after forcing a lock as it will reset the setting you may have already set, then use the spread angle to target different ship loacations. A couple degree spread should be enough for most merchants at a 1000yrd or so. For escourts or DD's 3-5 may be used if you suspect will speed up to avoid. If he's moving left to right make sure you use a sspread moving in front of him if its a DD or such he will easily avoid fish fired behind him by accelerating, if there in front, he will turn and lose some of his speed making him easier to hit.
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Old 01-26-09, 02:16 AM   #2531
ancient46
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There are Recon missions in RSRDC but getting one is rare. For the first time, in my 11th career I finally got a mission other than a sinking one.

The latest version from lurker_hlb3 reduces the sinking missions so the possibility of different missions should increase.
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Old 01-26-09, 06:11 AM   #2532
jazzabilly
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Does one still need the 11_16_08 patch with the latest one?

Thanks!
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Old 01-26-09, 12:59 PM   #2533
scott613
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Speech Recognition ???

Has anyone modified that Speech Recognition program for use with RFB... I see they support TMO and STOCK...
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Old 01-26-09, 08:18 PM   #2534
DaveR
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i have tried to install rfb into sh4 1.5. it takes several seconds to gme enable the mods. but when i get into the game, same game, nothing changed. tried ctr-w for weather, nothing. how can one tell if it is enabled? is there another step i forgot? is there step-step instructions somewhere? i.e. manual says unzip in sh4 folder, but gme wants it in folder 'mod'? what i'm i doing wrong?

wish you had used standard rar or winzip rather than off the wall 7up(z).
thanks
dave
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Old 01-27-09, 03:11 AM   #2535
LukeFF
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Quote:
Originally Posted by jazzabilly
Does one still need the 11_16_08 patch with the latest one?
negative
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