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Old 01-26-09, 10:51 AM   #1
StarLion45
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Sun halo problem

Hi there Rubini & Reece

As you all saw in my last screenshot , this problem always showing up when I finish taking screenshot , not in the game . But I have the sun halo problem
But i don't know how to get into those dat.files.
How do I do that
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Old 01-26-09, 01:24 PM   #2
Fubar2Niner
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Rubini

This latest shot taken using 16km as you can see, still no sun halo



I can wait tho shipmate, I'm sure one of you guys will figure a way round it

Best regards.

Fubar2Niner
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Old 01-26-09, 02:02 PM   #3
Rubini
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Thanks Fubar2nine,
Like I guessed it work the same in 8km/16km environment, WScreen ok, but no sun halo. Perhaps someone could find a solution...I really tried everything that I could thought until now without luck.
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Old 01-26-09, 06:38 PM   #4
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Well now, I'd say that it was a fault on the ENV Skycolor files, may be able to adjust the Sky_atl1.tga, I'm no expert but what ever the difference is between the 8 & 16k Envskycolor files may hold the key.
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Old 01-27-09, 01:34 AM   #5
Church SUBSIM
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Thank you so much for working on this issue - I stopped playing SHIII (which is hard esp since GWX 3.0 is now out) because of this widescreen issue.

I have a Samsung 245BW 24" (16:10 @1900x1200, 60h).

I will test it out and get back to you.

Thanks again!
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Old 01-27-09, 09:08 AM   #6
Rubini
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Quote:
Originally Posted by Reece
Well now, I'd say that it was a fault on the ENV Skycolor files, may be able to adjust the Sky_atl1.tga, I'm no expert but what ever the difference is between the 8 & 16k Envskycolor files may hold the key.
No, we have no differences between 8km/16km. The mod works and have the same problems for both. And this is not a colour problem. To have WScreen work I modified the cameras.dat forcing the game to put all the cameras a bit to the right, all worked well but not the sunhalo. This is why the sun halo is still present at the far left of the screen.:hmm:
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Old 01-27-09, 06:48 PM   #7
StarLion45
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Hi Rubini & Reece

I was looking through the " Unofficial Screenshot Thread " , and get surprised
Jimbuna have the sun halo on his screenshot And he has a 22'' widescreen res.1920x1080 :p I copyed his screenshot

Look here :



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Old 01-27-09, 07:10 PM   #8
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That image is not wide though, he was probably showing that fixed scaling works ok on a wide monitor, just a guess.
@ Rubini, I could see the sun disc but didnt notice the halo to the left (bright clouds) till I took a closer look!! certainly is wierd!
ARE YOU READING THIS PRIVATEER!! Do you have any ideas?
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Old 08-21-09, 03:47 PM   #9
difool2
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Quote:
Originally Posted by Fubar2Niner View Post
Rubini

This latest shot taken using 16km as you can see, still no sun halo



I can wait tho shipmate, I'm sure one of you guys will figure a way round it

Best regards.

Fubar2Niner
That's the same shape my sun (and moon) has. It may be that 16:10 may need a separate fix from 16:9...
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Old 08-22-09, 04:34 PM   #10
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Thank Rubini after your conclusion I have controlled and I have found the error now I thin that all is ok
prima


before




after






before



after



some other photoes wide screen resolution 1680 x b1050









Rubini I MUST SAY thank you very much!!
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Old 08-22-09, 06:01 PM   #11
Rubini
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Hi Desga,


Good that you have done it.
I noticed that your resolution is 1680x1050, WS aspect at 16/10. As you can read on the first post, the mod was made for 16/9, that "magic" parameter at 1.4. You can use it at 1.35 and the final result will be yet better for your 16/10 monitor. Just open your cameras.dat and adjust all viewport section Right parameter from 1.4 (this mod) to 1.35. Also the sun halo problem will be a bit minor (the major this parameter, more sunhalo absence you will have).
Anyway, this is just a suggestion.

Cheers,

Rubini.
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Old 08-23-09, 02:31 PM   #12
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It's a pity this project has been abandoned. For the type of game itself, having a WS (16:10 or 16:9) resolution would add really much to the visual impact.
And I mean by using the "hor +" technique, like Rubini explained.

Quote:
To we have a real WS aspect we can use two approachs: the first and the better is the one that just add more image in the horizontal axis without streeching anything, also called hor +, used in some modern games - this way we will not have any problem with menus, dials, etc - they probably will be already in their normal aspect even the game running at a real WS aspect.
I bet there would be plenty of people really happy to see something like this.
If there's some hope please let us know in this thread.
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Old 08-23-09, 06:27 PM   #13
DeadlyWolf
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Quote:
Originally Posted by Rubini View Post
Hi Desga,


Good that you have done it.
I noticed that your resolution is 1680x1050, WS aspect at 16/10. As you can read on the first post, the mod was made for 16/9, that "magic" parameter at 1.4. You can use it at 1.35 and the final result will be yet better for your 16/10 monitor. Just open your cameras.dat and adjust all viewport section Right parameter from 1.4 (this mod) to 1.35. Also the sun halo problem will be a bit minor (the major this parameter, more sunhalo absence you will have).
Anyway, this is just a suggestion.

Cheers,

Rubini.
Sorry for my noobness, but how can I edit the .dat file?
Silent 3ditor or something else?
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Old 08-23-09, 08:59 PM   #14
Rubini
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Quote:
Originally Posted by DeadlyWolf View Post
Sorry for my noobness, but how can I edit the .dat file?
Silent 3ditor or something else?
Yes, use S3D, it's a simple and easy way.
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