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Old 01-26-09, 10:30 AM   #1
danurve
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Jay; If you JSGME RL_E then yes it will replace your existing file in GWX.

If you do a manual install, or copy RL_E's 11,000+ lines into the games file then you'll wind up with duplicate city. But it sounds like your familiar with how to easily edit the file.

Depending on how you did your search - some messages may have a different header, or lead in so to say. Maybe even a typo.

I'm still on 2.1, carrer in the Med looking for these mysterious uber DE's. Although I'll admit, by mid `44 they are getting to be an annoyance.
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Old 01-26-09, 11:30 AM   #2
Jay
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Quote:
Originally Posted by danurve
Jay; If you JSGME RL_E then yes it will replace your existing file in GWX.
Depending on how you did your search - some messages may have a different header, or lead in so to say. Maybe even a typo.
I used JSGME to install the mod.

In the case of the "enemy naval losses at sea" message that was received, I searched RL_E for the ship named in the message. Nothing was found. So, it's still a mystery as to where that message came from.
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Old 01-26-09, 02:07 PM   #3
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AFAIK game only reads from one message file
messages_en or messages_de or messages_fr
Messages files named as anything else wont get read
I may be wrong there but think thats right

How many message files do you have in \data\Campaigns\Campaign ?
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Old 01-26-09, 03:12 PM   #4
Jay
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Quote:
Originally Posted by bigboywooly
AFAIK game only reads from one message file messages_en or messages_de or messages_fr
Messages files named as anything else wont get read
I may be wrong there but think thats right
How many message files do you have in \data\Campaigns\Campaign ?
In Mods/RL_E/data/campaigns/campaign there is only one file: messages_en.txt.

Could someone familiar with RL_E give me an example of a message (other than of the "we regret to inform..." type) that is not in the stock SH3? If there is such a message that is sent around 1940907, I can see if it appears in the radio log of my current mission. That should let me determine whether RL_E actually has been installed by JGSME.
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Old 01-26-09, 03:20 PM   #5
bigboywooly
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Quote:
Originally Posted by Jay
Quote:
Originally Posted by bigboywooly
AFAIK game only reads from one message file messages_en or messages_de or messages_fr
Messages files named as anything else wont get read
I may be wrong there but think thats right
How many message files do you have in \data\Campaigns\Campaign ?
In Mods/RL_E/data/campaigns/campaign there is only one file: messages_en.txt.

Could someone familiar with RL_E give me an example of a message (other than of the "we regret to inform..." type) that is not in the stock SH3? If there is such a message that is sent around 1940907, I can see if it appears in the radio log of my current mission. That should let me determine whether RL_E actually has been installed by JGSME.
Easiest way is to open SilehtHunterIII/data/campaigns/campaign and note the size of the message_en file
If the same size as the one in the mods folder then is enabled
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Old 01-27-09, 11:40 AM   #6
Jay
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Quote:
Originally Posted by bigboywooly
Easiest way is to open SilehtHunterIII/data/campaigns/campaign and note the size of the message_en file
If the same size as the one in the mods folder then is enabled
Thanks to your suggestion, I finally figured out 1) what happens when the RE_L is installed by JSGME, and 2) why I continued to receive supposedly deleted messages.

1) I thought that when RL_E is installed, messages_en in the MODS folder is used by the game. Now I understand that the RE_L messages_en file replaces the stock file in the SH3/data/campaigns/campaign folder, and that the game uses that folder (not the Mods folder). I also figured out that the stock message_en file is saved in the MODS/!BACKUP folder.

2) I had been editing the file in the MODS folder. Obviously, this had no effect on the file the game is using.

I have copied the edited file from the MODS folder to the SH3/data/.... folder. I think this case is closed.
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Old 01-27-09, 11:41 AM   #7
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Ah
Lets hope so then
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