![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Pacific Aces Dev Team
|
![]()
Regarding the telemeter:
I think you made the calculation too complicated. The way to make it easier is to use the same units for both input and output, hence you should convert a ship's length to nautical miles (1802 metres). A 180 metres ship is 0,10 NM A 90 metres ship is 0,5 NM A 45 metres ship is 0,25 NM Following your example they would respectively be travelling at: 120x0,10=12 knots 120x0,5=6 knots 120x0,25=3 knots But anyway yes, the U-Jagd chrono is still superior ![]() Regarding the tachymeter: Here is a US Civil War artillery chrono. The inner scale is adjusted to the speed of sound, and it was used to determine distance to enemy artillery by timing the difference between seen the flash and hearing the sound. ![]() See if the scales match :hmm: You ask for its use, and the answer is simple: Artillery ![]() Regarding the timed torpedo runs: The importance of them was: -To check wether estimations made by the Kaleun or IWO had been correct, overestimated or undersestimated -To have an idea of when there would be a huge sound in the water that could eventually render enemy hydrophones useless for some minutes -Similarly, to have an idea of when the enemy escorts would be alerted about the prescence on a submarine -To listen carefully to the proper bearing for a possible dud or premature detonation (Something BdU emphasized a lot) I think there will be some more, but right know I can't remember them :hmm:
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#2 |
Chief of the Boat
|
![]()
Thanks for the heads up joe and an excellent explanation H
![]() I was seriously interested until I read to the bottom of the page and saw the price ![]() |
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
|
![]()
Hi Jimbuna..me too!
Hitman, excellent, although if you will permit me this small quantum of pedantry, i think you have the names of Telemeter and Tachymeter/Tacheometer swapped around. The scale from the Civil war artillery chrono does match the Hanhart telemeter scale, after adjusting miles for kilometers. Besides you can calculate it since you can see that 3.4 km matches 10 seconds, and as we all know the speed of sound in air is 343.14m/s at 20 degrees C. thanks for providing the use - i'd forgotten about deckguns, and also thanks for explaining the use of timed torpedo runs - you know it was never something i'd really thought of as important information, i guess i should. Finally, does SH4/3 take into account the distance and speed of sound with artillery explosions
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
![]() |
![]() |
![]() |
#4 |
XO
![]() Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
|
![]()
Hi joe
I thought you were paddling about in the pacific. Anyway I do like the watch. There was a mod released long ago called Avg.Joes Torpedo & Deck gun Speed-of-Sound Explosions Delay v1.2+.rar Here's part of the readme -------------------------------------------------------------------------------- This is a Silent Hunter III (v1.4) sound-delay mod, which changes 5 things: 1. After a torpedo has hit a target, there is an approximate 2-second delay, before any explosion sound(s) will be heard. 2. After a target has been hit with 88mm/105mm deckgun, there is an approximate 1.75 second delay, before any shell-strike sound is heard. 3. The main torpedo explosion .wav file (P11_@ref_torp_great_explosion.wav), has been modified/mixed a bit, to cause a bit more dramatic explosion sound. ***4. The default deckgun .wav file (P09_$Gun_muzzle_flash.wav) has been changed, to make the gun-sound more dramatic. 5. Several explosions are a bit louder than default, and also mixed with other (minor) explosion wave-files, to create (hopefully) more dramatic explosion sounds. -------------------------------------------------------------------------------- Whether this is incorporated in the supermods I can't say. |
![]() |
![]() |
![]() |
#5 | ||
Pacific Aces Dev Team
|
![]() Quote:
![]() ![]() Quote:
![]()
__________________
One day I will return to sea ... |
||
![]() |
![]() |
![]() |
#6 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
|
![]()
Hi Badwolf, yes' ive been doing a couple of campaigns with the fleetboats, but the atlantic is where the heart is!
Anyway i'm thinking that for a couple of reasons it's only worth doing this watch for SH4UBM - one, speed of sound is only modelled in sh4, and without that the telemeter scale ahs no value at all, and secondly the SH4UBM chrono includes controllers for the minutes and hour hands of the clock while the SH3 stoppuhr is a stoppuhr only without being a clock too thanks again Hitman ![]()
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|