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Old 01-23-09, 09:30 AM   #1
Stingray67
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Thrilled by the new realease, but I have one question.

Considering step 8.
I still run GWX2.1 as I am involved in several careers and want to finish those before upgrading to GWX3. The instrucions seem GWX3 specific and I don't want to screw anything up.

Am I still to follow all the steps and will it work with GWX2.1?
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Old 01-23-09, 09:54 AM   #2
bigboywooly
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Quote:
Originally Posted by Stingray67
Thrilled by the new realease, but I have one question.

Considering step 8.
I still run GWX2.1 as I am involved in several careers and want to finish those before upgrading to GWX3. The instrucions seem GWX3 specific and I don't want to screw anything up.

Am I still to follow all the steps and will it work with GWX2.1?
For GWX 2.1 add in all the cfgs EXCEPT the ship names cfg as you did with your current SH3commander
GWX3 has an installer which is why the specific instructions
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Old 01-23-09, 09:59 AM   #3
mr chris
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Great Stuff indeed Jaesen
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Old 11-16-20, 09:36 PM   #4
Chief Franco
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Quote:
Originally Posted by bigboywooly View Post
For GWX 2.1 add in all the cfgs EXCEPT the ship names cfg as you did with your current SH3commander
GWX3 has an installer which is why the specific instructions
Will SH Commander work with GWX gold?
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Old 11-17-20, 12:46 AM   #5
John Pancoast
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Quote:
Originally Posted by Chief Franco View Post
Will SH Commander work with GWX gold?
Yes. Be sure to put GWX specific files into it though. Find them here, bottom of page.
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Old 12-03-20, 01:25 PM   #6
rudewarrior
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So, if you play with a mod that allows you to leave port prior to the war (I play GWX), and you use SH3 Commander, there is an unfortunate side effect. You will have a shakedown patrol that is 4-5 days long that counts towards your patrols and gives your crewmen experience. This has always bothered me, and through a series of experiments, I have managed to write a procedure for eliminating this patrol. This will allow you to start a career prior to the war, e.g. 19 Aug 1939, and have that patrol be the first one counted for career purposes.

There is a possibility that you can abbreviate this procedure and conduct it immediately after starting your second patrol (the one after the shakedown). However, since it is understood that it is better with SH3 in general to mess with save games and such while in port, ideally this procedure is written with the understanding that you are editing this save game after you have completed your second patrol (the one after the shakedown) and are in port.

Also, good text file editing software (I recommend Notepad++) is your friend.

Go into your save game under /data/cfg/careers and conduct the following procedure:

1. Delete folder "0."

2. Rename folder "1" to folder "0."

3. This step may be unnecessary. All I am doing is correcting the crew career dispositions for the particular save games. Unless you actually load one of these save games, I don't think you have to take this step, but I include it for completeness. Go into your newly named folder 0. Open each file with the name crew_config_<save game name>.cfg. Remember, this only applies to shakedown crew members ONLY. Change all lines of Patrols=1 to Patrols=0. Change all lines of Experience=501.000000 to one less at Experience=500.000000. Do the same for entries of 401, 301, 201, 151, 101, 51, 21, and 1. You have now eliminated the "experience" gained from the shakedown patrol.

4. Go back out to the main career folder, and delete Log_0.cfg.

5. Rename Log_1.cfg to Log_0.cfg.

6. Delete Crew_Career_00.cfg and Crew_Career_0.cfg.

7. Rename the following files:
Crew_Career_10.cfg -> Crew_Career_00.cfg
Crew_Career_1.cfg -> Crew_Career_0.cfg
Crew_Career_20.cfg -> Crew_Career_10.cfg

8. Open Crew_Career_00.cfg and do the exact same thing as conducted in step 3 above (for shakedown crew members ONLY).

9. Open Crew_Career_0.cfg and Crew_Career_10.cfg and do the same thing as conducted in step 3 above, but with a couple of slight differences. First, instead of doing Patrols=1 -> Patrols=0, do Patrols=2 -> Patrols=1. You also have to change the experience lines as well; however, if you sunk any ships, it is likely that your crew members have picked up more than one point of experience, as they get a default of one per patrol. I'm not absolutely sure, but I think that crewman can gain different experience per mission. Either way, we will operate on that assumption. The way to quickly check is in your Sh3Cmdr interface. Click on "Click for available actions...," and then click on "Manage your crew..." From there you can look at each crew member and see how much experience he has gained. In my most recent patrol, they had all gained 6 points from the last two missions (including the shakedown patrol), so my highest ranking officer sat at an experience of 506. So I had to change Experience=506.000000 to Experience=505.000000 for his entry. Do the same for all the other entries reducing all of their Experience values by 1 (Again, for shakedown crew members ONLY) You can adapt the method from step 3 above to help facilitate this.

10.Open Careers_0.cfg. Under [INIT] Change Careers=2 -> Careers=1. Completely eliminate the first career listing. This means the block of entries beginning with [CAREER 000] and all entries after up to and including the line Hydrophones_Receivers=. Change the remaining career listings such that they are all one less e.g. [CAREER 001] -> [CAREER 000]

11. Open Patrols_0.cfg and do the same thing except the listings end at ChangedRank= and the headings will look like [PATROL 000] instead.

12. Open Patrols.cfg and do the same thing that you did for Patrols_0.cfg. In addition, under [PATROL 000], change PatrolNumber=1 to PatrolNumber=0.

13. Open Careers.cfg and do the same thing as you did in step 10, but then you will do some extra work. Make sure that the [INIT] block remains after the your first career listing, i.e. it is after the block headed by [CAREER 000]. For some reason the [INIT] block is in a different location in this file. Change the following lines:
CareerNumber=1 -> CareerNumber=0
Patrols=2 -> Patrols=1
NbPatrolsInFlotilla0=2 -> NbPatrolsInFlotilla0=1
Then delete the entry in PortName=. Finally, the first entry in this file has a slightly different sequence. Take all lines from AttackPeriscope=0.000000 to Hydrophones_Receivers=0.000000, inclusive, and cut and paste them immediately after [CAREER 000] and before the next line CareerNumber=0.

Congratulations! You have gone from this:


to this:



Cheers!
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Old 01-23-09, 10:30 AM   #7
Graf Paper
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I do know that the Ship names.cfg in SH3 Commander is meant to be the one used and the instructions for back when GWX 2.0/2.1 was the latest is more or less the same except you do not have to worry with the installer of GWX3_CFG_for_SH3Commanders.exe.

Unzip GWX_2.0_Cfg_4_SH3Cmdr.zip to a temporary folder and delete the Ship names.cfg file before copying everything into the Cfg folder where you installed SH3 Commander.

Once you're done, you're ready to enjoy the wonders of SH3 Commander 3.2 with GWX 2.1!

Always trust Jaesen when he tells you what works best with his software.
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Old 01-24-09, 12:51 AM   #8
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Quote:
Originally Posted by Graf Paper
I do know that the Ship names.cfg in SH3 Commander is meant to be the one used and the instructions for back when GWX 2.0/2.1 was the latest is more or less the same except you do not have to worry with the installer of GWX3_CFG_for_SH3Commanders.exe.

Unzip GWX_2.0_Cfg_4_SH3Cmdr.zip to a temporary folder and delete the Ship names.cfg file before copying everything into the Cfg folder where you installed SH3 Commander.

Once you're done, you're ready to enjoy the wonders of SH3 Commander 3.2 with GWX 2.1!

Always trust Jaesen when he tells you what works best with his software.
Thanks GP.

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Old 01-24-09, 02:15 AM   #9
JScones
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Default Another SH3 bug squashed!

I just want to particularly emphasise this new feature: "No more MIA officers! Simply open the Crew Manager and any displaced officers (like the one you always leave in the Repair compartment ) will automatically be found and returned snugly to where they belong" because it really could be the subject of a thread all by itself.

This feature effectively provides a totally-transparent-to-the-user fix for the frustrating stock missing officer bug. This bug usually makes itself known when you a) leave an officer in the Repair compartment when docking or b) have an officer in the rear torpedo compartment when you upgrade to an XXI.

Indeed, chances are you now won't even realise that an officer has gone missing because SH3Cmdr has already gone and grabbed him back for you!!

And you don't need to do a thing to get him back other than go to the Crew Manager screen (which any good Kaleun would do between each patrol anyway); SH3Cmdr handles it all for you (consider it your XO).

Thus another frustrating SH3 coding bug gets "fixed" by SH3Cmdr...

BTW, thank you all, I am quite impressed and pleased that we are 38 posts in without any sign of a "how do I install the GWX files again?" post.

Last edited by JScones; 01-24-09 at 02:39 AM.
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Old 01-24-09, 04:52 AM   #10
robbythesub
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Thats because you explained it step by step!!!
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Old 01-24-09, 06:13 AM   #11
JScones
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Quote:
Originally Posted by robbythesub
Thats because you explained it step by step!!!
:hmm: That's never made a difference before.

:rotfl:
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Old 01-24-09, 07:07 AM   #12
Akula Osis
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Thanks, much appreciated !!!
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Old 01-24-09, 03:23 PM   #13
Murr44
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Quote:
Originally Posted by JScones
Quote:
Originally Posted by robbythesub
Thats because you explained it step by step!!!
:hmm: That's never made a difference before.

:rotfl:
Yes it did this time. I was somewhat confused about the install procedure of the GWX 2.1 config for SH3 Cmdr. I had to refer to several posts to be sure that I was doing it correctly. Not this time though. Thank you for this new upgrade.
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Old 01-25-09, 01:13 AM   #14
A Very Super Market
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Man, if only every instruction manual was like yours...
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Old 08-16-09, 04:16 PM   #15
Red Heat
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Thank you very much...
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