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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the Deep
![]() Join Date: Aug 2008
Location: Melbourne, AUS
Posts: 1,043
Downloads: 34
Uploads: 0
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#2 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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sounds like the problem carried over from 1.4 was never fixed by TMO...
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Member of the Subsim Zombie Army |
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#3 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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You might want to check with Webster and see if his fewer airplanes mod might help.
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#4 |
Stowaway
Posts: n/a
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i have a mod to reduce the number and range of planes on my filefront page.
also be aware of the airplane expressways they have in the game. one is from tokyo to pearl and the other is tokyo to ??? i forget but its straight south from tokyo just inside the south china sea near the chain of islands. these highways are filled with planes 24/7 no matter what mod you use (hard coded i believe) so go north or south of the pearl to tokyo line or east or west of the south china sea line and you wont see very many planes unless you get spotted. |
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#5 |
中国水兵
![]() Join Date: Jan 2009
Posts: 279
Downloads: 20
Uploads: 0
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I'd love to get my own back on some of those pesky planes. I've seen a few floatplanes on the surface inside Wake harbour but was too wary of the shore batteries to surface and AAA them. Anyone know where these suckers tend to hang out so I can riddle them in relative safety?
I tried scouting into shallow bays and lagoons at night near places they seem to spawn from earlier that day-nada. |
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#6 |
Rear Admiral
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I found the Guam Jap TF. Play without contacts, did have the freecam on this one patrol, but no next buttons. I sunk one carrier and had another listing. I don't know how many ships but it was huge with at least 4 Carriers.
After 10 dd's left me, I tracked it staying in radar range, couldn't do an end around, but thought I might catch it coming back. I had to play in almost real time, never could use TC above 8. I guess they finally sent every plane the carriers had against me. I came up to periscope depth and bam bam bam..Used the cam to take a look and one group of four after the other attacked...the first one at least 24 planes dropped bombs. Then it was a train from the carriers to my sub of planes coming and going. This went on for hours. I finally got close enough to see the smoke and cut radar off, though I only made a few sweeps before and it stopped for awhile, but then out of nowhere here come the planes. I finally had to come up. I was scared to lose contact, because having done this before the TF seems to vanish. My best gunners shot down 5 planes, got some minor damage...lost a gunner and went back down. Planes swarmed. Not sure how real it is to have over 100 planes attack you, but it was that many. Finally after two days and around 20hrs real play in this battle, I just saved it. Would like to know if the TF "despawns" for the lack of words if you lose all contact. This has happened before. I did do a save point and had them north and let the last ship just get out of radar range and could never find them again. Went back to save point, hit flank as the same and they showed up in a few minutes. |
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#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The game tracks contacts "in 3D" out to 20nm. Meaning you can go to freeview, and see them in a 20 mile circle around you. If they get farther away, poof, they become abstractions again. If you see the group aftewr that, it will be as if you swere never there. So you sink 2, then they go to 21nm, and you catch up... the 2 sunk ships are back.
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