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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Here. Look that the tga dials are yet streched. See about in the first post. What is already done is all 3D views. Now we need to finish working on the tgas/tdc, intro, etc. Notice the pics before and after the mod:
Before the mod: ![]() After trhe mod: ![]() before ![]() after ![]() Here a link with more pics: http://www.mediafire.com/file/otmbo2jmjyg/SH3_WScreen_pics.7z
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 01-19-09 at 04:10 AM. |
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#2 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Finally, SH3 will look right on my wide screen monitor.:p COOL!!!
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Task Force industries "Taking control of the world, one mind at a time" |
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#3 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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It sounds very interesting. Can this idea be used for hires playing, not only on widescreen? I use hires patch now for playing 1280x1024 resolution on 19" LCD, but it makes circles oval (ratio 4:3, should be 5:4)?
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#4 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
Yes, it works with any wide screen 16x9 resolution! Stock or using high resolution mod. It´s also possible configurate it to others aspects...but I guess that the 16x9 is most common one, no? ![]() In time...do you had time to try that SMission? ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#5 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,764
Downloads: 171
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Sounds very good but I use my own combo of GWX 1.03, and many single mods, since the menu_1024 ini file is different for each super mod will you be releasing the details so we can mod our own versions?
![]() Thanks. Edit: Would it be possible just to use a search & replace or maybe easier to edit the guage images, deliberately adjust out of scale?
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Sub captains go down with their ship! |
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#6 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Now this is a gem! Must have.
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#7 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
Do you know a good TGA man? Will be need to adjust all static (intros) TGAs, UZO/Periscopes/Binocular, nav map and others masks and finally the non 3d dials, pointers, etc. Please someone!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#8 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
My idea is make a basic one for GWX 3.0 for example, then we will learn all the tricks and then will be more easy to adjust any other non 3D gauges. We need a good menu_1024 man... Someone?:hmm:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#9 |
Canadian Wolf
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Nice work on this Rubini
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