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Old 12-24-08, 04:38 PM   #1
Rip
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Quote:
Originally Posted by SeaQueen
Quote:
Originally Posted by Bubblehead Nuke
Just as I, a nuke, will have to settle for approximations in ownship noise levels and the factors that control them, you as a sonar tech, will have to settle for a little less as well.
Actually, I'm not a sonar technician, I'm a physicist who happened to fall into the ASW business by accident. Don't short change me on nuclear stuff either. Something I think would actually be a fun addition to a nuclear subsim would be some reactor physics. Like... I know there's interesting transient states you can get the reactor in when you change throttle settings and you have to make a control rod adjustment. I sort wonder how to put that into a subsim such that there might be an "engineering panel" or something where you could manually adjust the throttle of the submarine.
Cool things with coolant pumps as well, but I fear some of the cool stuff I am thinking of is still pretty classified so I will steer clear of the subject and let the boys that do that for a living comment if they dare.

Prepare to shift propulsion to the EPM. Prepare to snorkel.
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Old 12-24-08, 07:54 PM   #2
Neptunus Rex
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All Ahead Flank!

"BANG, BANG"

Answering All Ahead Flank.
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Old 12-24-08, 09:46 PM   #3
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Quote:
Originally Posted by Neptunus Rex
All Ahead Flank!

"BANG, BANG"

Answering All Ahead Flank.
More like:

BANG, BANG
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