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#1 | |
Helmsman
![]() Join Date: May 2003
Location: australia
Posts: 101
Downloads: 134
Uploads: 0
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McHibbins:
Quote:
one of the photos of the ill fated HMAS Sydney...it shows a 5.9`` shell hole between the 2 gun barrels(more pics in bottom link) ![]() more pics here: http://www.findingsydney.com/gallery.asp great website btw... maybe minimum size for damage can be increased a bit tho ![]() Cheers for some feedback ![]() |
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#2 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Remember : Turrets were..are...armored ! By the way : Is ist possible to make torpedodamage more visual on the surface ?
It seems to be to deep...but maybe i have to test a little bit further. Keep up the good work anzacmick ![]()
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#3 | |
Helmsman
![]() Join Date: May 2003
Location: australia
Posts: 101
Downloads: 134
Uploads: 0
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McHibbins:
Quote:
I dont think its possible to alter where it displays from, this is determined by the impact area..which is obviously variable. |
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#4 |
Admiral
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i currently found this one. damage textures look very good. is it still under construction or finished?
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#5 |
Bosun
![]() Join Date: Apr 2005
Location: Vienna,Austria
Posts: 67
Downloads: 271
Uploads: 0
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hi!
and is this mod for gwx 3.0?????????? mfg lupo! |
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#6 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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Yeaaa exactly what i m loocking for !! a graphical damage mod linked to the quantity off damage deal to the target, realy very good !!! Intalling now. Thx
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#7 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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F....ng good to hear that you´re still working on it mate
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#8 |
Frogman
![]() Join Date: Apr 2010
Posts: 306
Downloads: 17
Uploads: 0
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does this include holes for the 2cm flak gun? im pretty sure the bullets didnt just bounce off ships....
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#9 |
Wild Night in Bangkok
![]() Join Date: Dec 2008
Location: Ohio
Posts: 179
Downloads: 5
Uploads: 0
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Been so long since any work has been done on this, but I'm curious if anyone knows if a similar mod has been created for use with GWX 3.0?
Seems a waste not to take advantage of this sort of work - not that I'd even know where to start with such a modification, so a tip of the hat to the missing anzacmick.
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#10 |
Admiral
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I prefer the Damage Texture Mod from Vikinger.
See my filefront page |
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#11 |
Wild Night in Bangkok
![]() Join Date: Dec 2008
Location: Ohio
Posts: 179
Downloads: 5
Uploads: 0
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Do you have any screen shots of this mod in action?
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#12 |
Silent Hunter
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Enable the MOD via JSGME and go to the Marine Academy (for example the Deckgun- or Torpedo Examination) and so you can check by yourself whether you like the MOD!
![]() If not, disable simply the MOD via JSGME and that´s it ! ![]() Best regards, Magic |
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#13 |
Loader
![]() Join Date: Jan 2018
Location: Penvénan (Bretagne, France)
Posts: 86
Downloads: 89
Uploads: 5
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ANZAMICK said:
"One of the realism killers for me is the lack of variety of damage for the various impacts of torpedo and naval artillary." That also what i think, so i made patches for 3 mods that i use. * GWX 3 Wilhemshafen St Nazaire Schluese and xtra ship v6 -> http://www.subsim.com/radioroom/down...o=file&id=5379 * Merchant Fleet Mod Improved v3.3 -> http://www.subsim.com/radioroom/down...o=file&id=5380 * WB's USAM v69.69.1 -> http://www.subsim.com/radioroom/down...o=file&id=5381 JSGME ready, and read me inclued ;-) Enjoy ![]()
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![]() Last edited by Dagoth_Ur; 08-06-18 at 04:12 AM. |
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