SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-21-08, 07:44 AM   #1
anzacmick
Helmsman
 
Join Date: May 2003
Location: australia
Posts: 101
Downloads: 134
Uploads: 0
Default

McHibbins:
Quote:
Like it...really like it. The damage of the 88mm seems a little bit too small, even on a small vessel.
Does someone have pictures or photographs of freighters which were hit by an deckgun ?
I kinda agree with you on this fact simply for the game perspective, however to try and stay with some sort of accuracy(if at all possible) here is something to think about;
one of the photos of the ill fated HMAS Sydney...it shows a 5.9`` shell hole between the 2 gun barrels(more pics in bottom link)

more pics here:
http://www.findingsydney.com/gallery.asp
great website btw...

maybe minimum size for damage can be increased a bit tho
Cheers for some feedback
anzacmick is offline   Reply With Quote
Old 12-22-08, 01:28 AM   #2
McHibbins
Seasoned Skipper
 
Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
Default

Remember : Turrets were..are...armored ! By the way : Is ist possible to make torpedodamage more visual on the surface ?
It seems to be to deep...but maybe i have to test a little bit further.

Keep up the good work anzacmick
__________________
McHibbins is offline   Reply With Quote
Old 12-24-08, 11:28 AM   #3
anzacmick
Helmsman
 
Join Date: May 2003
Location: australia
Posts: 101
Downloads: 134
Uploads: 0
Default

McHibbins:
Quote:
By the way : Is ist possible to make torpedodamage more visual on the surface ?
It seems to be to deep...but maybe i have to test a little bit further.
As far as i know, the decal displays outward from the centre of the impact area....
I dont think its possible to alter where it displays from, this is determined by the impact area..which is obviously variable.
anzacmick is offline   Reply With Quote
Old 03-17-09, 02:26 PM   #4
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

i currently found this one. damage textures look very good. is it still under construction or finished?
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 03-18-09, 03:38 AM   #5
Lupo
Bosun
 
Join Date: Apr 2005
Location: Vienna,Austria
Posts: 67
Downloads: 271
Uploads: 0
Default

hi!

and is this mod for gwx 3.0??????????

mfg lupo!
Lupo is offline   Reply With Quote
Old 03-18-09, 03:59 AM   #6
charognard
Navy Dude
 
Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
Default

Yeaaa exactly what i m loocking for !! a graphical damage mod linked to the quantity off damage deal to the target, realy very good !!! Intalling now. Thx
charognard is offline   Reply With Quote
Old 03-18-09, 06:00 PM   #7
McHibbins
Seasoned Skipper
 
Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
Default

F....ng good to hear that you´re still working on it mate
__________________
McHibbins is offline   Reply With Quote
Old 05-16-10, 05:47 AM   #8
Jankowski
Frogman
 
Join Date: Apr 2010
Posts: 306
Downloads: 17
Uploads: 0
Default

does this include holes for the 2cm flak gun? im pretty sure the bullets didnt just bounce off ships....
Jankowski is offline   Reply With Quote
Old 05-16-10, 01:20 PM   #9
Silverleaf
Wild Night in Bangkok
 
Join Date: Dec 2008
Location: Ohio
Posts: 179
Downloads: 5
Uploads: 0
Default

Been so long since any work has been done on this, but I'm curious if anyone knows if a similar mod has been created for use with GWX 3.0?

Seems a waste not to take advantage of this sort of work - not that I'd even know where to start with such a modification, so a tip of the hat to the missing anzacmick.
__________________
Silverleaf is offline   Reply With Quote
Old 05-17-10, 02:38 AM   #10
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

I prefer the Damage Texture Mod from Vikinger.
See my filefront page
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 05-17-10, 03:37 AM   #11
Silverleaf
Wild Night in Bangkok
 
Join Date: Dec 2008
Location: Ohio
Posts: 179
Downloads: 5
Uploads: 0
Default

Do you have any screen shots of this mod in action?
__________________
Silverleaf is offline   Reply With Quote
Old 05-17-10, 03:45 AM   #12
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by Silverleaf View Post
Do you have any screen shots of this mod in action?
Enable the MOD via JSGME and go to the Marine Academy (for example the Deckgun- or Torpedo Examination) and so you can check by yourself whether you like the MOD!

If not, disable simply the MOD via JSGME and that´s it !

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 08-03-18, 02:22 PM   #13
Dagoth_Ur
Loader
 
Join Date: Jan 2018
Location: Penvénan (Bretagne, France)
Posts: 86
Downloads: 89
Uploads: 5
Default

ANZAMICK said:
"One of the realism killers for me is the lack of variety of damage for the various impacts of torpedo and naval artillary."


That also what i think, so i made patches for 3 mods that i use.


* GWX 3 Wilhemshafen St Nazaire Schluese and xtra ship v6
-> http://www.subsim.com/radioroom/down...o=file&id=5379


* Merchant Fleet Mod Improved v3.3
-> http://www.subsim.com/radioroom/down...o=file&id=5380


* WB's USAM v69.69.1
-> http://www.subsim.com/radioroom/down...o=file&id=5381


JSGME ready, and read me inclued ;-)


Enjoy
__________________

Last edited by Dagoth_Ur; 08-06-18 at 04:12 AM.
Dagoth_Ur is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:51 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.