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#15 | |
Old Gang
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![]() Quote:
1. If we use stock GWX 2.1 to do the changes, we won't be covering the community ships mod. 2. If we use the current V2, we only need to change one setting, all the others are already ok. 3. No problem with the 30% BB or the few units with 100% engine. The 30% BB was a fix for a low value of gwx, and the 100% engine power units are vessels with very low weight, below 100 tons. If that's the case, we can manually fix them later, since they are few (around 10). 4. If you want to do all ships from square one, you would need to separate all of them manually into 5 groups: Battleships and alikes, destroyers, destroyer escorts, merchants and ships with less them 300 tons. For group one, engine power 30%, rudder drag from 0,03 to 0,025, LR drag 0,75 and UD drag 1,0, and GC 0,1. For the second group, all the same except the rudder drag, which is 0,03. The third group (escorts), same as destroyers, except rudder drag (0,04). For merchants, same as the others, except rudder drag (0,02). For ships with less than 300 tons, no changes what so ever. They are too small, so they can accelerate fast and they pitch and roll a lot. Now, with all this information, tell me: which is easier? What do you prefer? It's your tool... You decide. ![]()
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