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#91 |
Commodore
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Edit..Crap, When I posted this, I didn't realize there were two more pages of this thread I had not read yet!
![]() There have been pros and cons for this method stated here. One of the pros I did not hear mentioned is that with this technique, the range you fire from would be increased (over the O'Kane method) and therefore, the ability to be detected by the enemy will be slightly decreased or possibly delayed. The "O'Kane" method is by far my favorite and as long as the following criteria are met, it's damn near impossible to miss: (1) You have accurately calculated (not estimated) speed (2) The target holds that speed and course....... As for the above criteria, I find that if I achieve both, I can hit exactly where I aim from very long ranges, but it is very important to nail the speed to within a 1/4 knot. Some will say that's getting picky, but if you are firing from 3500 yds, that type of accuracy in speed is needed and will make the difference between a hit or miss. Now as for number 2 of the criteria, I have many a time been in perfect position on a DD from about 3500 yards using the "O'kane" setup and painstakingly calculated the speed, only to be detected about the time I'm ready to fire. Therefore, I'm very interested to try this new tecnique on those DD's to see if it aids this circumstance by the ability to fire sooner and a little further away. I'm awaiting the formula and/or the video! Last edited by Soundman; 11-21-08 at 02:18 PM. |
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#92 | |
Commodore
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Location: Orlando, Fl
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#93 | ||
Ocean Warrior
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#94 | |
Stowaway
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#95 |
Nub
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I have just finished a several hours session practicing O'Kane's and Cromwell's techniques from watching Rick's movies. And i have to say they work like a charm every single time. Vector analysis is really fun doing during the game, i also noticed that certain values never change during these calculations however i also double check by drawing an analysis on the same course of the target. Just abit further away of its non-existence course (since it will be dead by then hopefully
![]() On this attack, i launched four fish, all of them hit DEAD ON where the wire was when launched. Nothing beats that. Speed calcs: Attack plan: I have run into several misses when a veteran crew aboard destroyers noticed the fishes tail but in 99% i've had a successful hit in an unprecedent precision. Thanks alot for sharing this information, these 2 techniques are now by far my most favorite for easy tonnage and without going through the hazardous PK and stadimeter readings. Last edited by ClearDark; 11-22-08 at 08:23 AM. |
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#96 | |
Commodore
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Location: Orlando, Fl
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This leaves me to ponder:hmm: , and therefore, a question....Will this method work with any angle calculated other than 45 degrees ? It seems it should, and I'd like to try from say, 25 degrees. In my scenario above, this (may) would enable the ability to fire on the second target shortly after the first. That would avoid the sometimes risky "down the throat" shot. I'll try it later and report my findings. |
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#97 | |
Ocean Warrior
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#98 |
Ocean Warrior
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What the hell am I doing up at 3:45 a.m. reading about the Cromwell attack? I think it is time to see a shrink...after I watch the video tutorial first thing in the morning after I get up.
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#99 |
Ocean Warrior
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Did not work
I set up a Cromwell attack. The ship was approaching from my port side -- the target's starboard side. I set up at a 45 degree angle, and checked it with the bearing tool to make sure my zero bearing was at a 45 degree to the target's track. I checked the speed of the target over a 3 minute interval. I set the scope at 10 degrees and turned off the PK. I sent the range to the TDC. As the target passed the cross-hairs, I fired 4 shots along its length. The torpedoes were set for 20 feet, within the target's depth. I set the AOB at 35 degrees starboard. All of the shots missed. I must have had the speed wrong? Any other ideas? I was set up for so long that I consumed three of RR's Mai Tai's, but I will save victory slice of cheescake for a later date.
Last edited by I'm goin' down; 12-08-08 at 03:38 AM. |
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#100 |
Stowaway
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Did you watch your fish with the external camera? They might have passed under the ship if you used contact influence (the torpedos had a defect where they ran deeper than they were set for). I generically set my torpedos for 13-14 ft for just about every merchant since I rarely identify a ship( I like to shoot from far away) and I find that I have a low % of torps that pass under.
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#101 |
Commodore
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You didn't mention torpedo speed. The whole idea behind the Cromwell attack depends upon the ratio between target speed and torpedo speed.
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#102 |
Ocean Warrior
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I did not watch the fish on the external camera. I was fixing a Mai Tai in preparation for the party that we expected to have after the merchant went down. I do not think the fish passed under the keel because they were set 5 feet above its draft.
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#103 | |
Commodore
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Quote:
Besides depth, you need to set a torpedo's speed. What setting did you use (fast?) ... and what speed did you use (46 knots?) for calculating your attack geometry? |
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#104 |
Ocean Warrior
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Is the lead angle of 11 degrees in RR's tutorial dependent on the speed of the approaching target? Is the same if the target is doing 10 kts. versus 12 kts? If so, I guess you vector it like RR did in his tutorial? Manhausen, I am not sure what geometry you are talking about, plus I am no math wizard.
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#105 | |
Stowaway
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