![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I've never had much luck on the surface either, I'd recommend staying below as often as you can
![]() Last edited by -SWCowboy.; 12-07-08 at 08:46 PM. |
![]() |
![]() |
#2 |
Medic
![]() Join Date: Mar 2007
Location: UK
Posts: 169
Downloads: 53
Uploads: 0
|
![]()
Those Fast Freighters do seem to just laugh at you for thinking you can sink them with a couple of torpedoes, I had one recently that took 5 torps before it went down, however there is some hope, recently I fired 2 fish at the bow end of one and the 1st fish caused it to blow up, I'm not sure exactly where the fish hit but it was stormy weather and the torp was set for 4m impact, it did hit around the area of the foremost rigging, if I ever find one on it's own I may try to replicate this hit
|
![]() |
![]() |
![]() |
#3 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
|
![]()
It's not advisable to enter a gunfight against an armed vessel. I was once sunk by a Tramp steamer. Don't ask...
![]() In my opinion, the merchants are far too deadly. Once or twice, I torpedoed a ship on surface at night, and once the ship was hit, they immediately pointed the searchlights at me, and start shooting. While I was diving, they scored a several hits. Although they were in flames, sinking.
__________________
|
![]() |
![]() |
![]() |
#4 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
|
![]()
Hello snordin,
It does seem like some merchants in GWX2 acquire deck guns much earlier than I had been used to before. I'm not sure if this is happening more at random as more of a GWX2 challenge, or if it is from some of the newer ships in the merchant fleets that have been added in the more recent GWX updates. It looks like you are a first time poster on Subsim, welcome! |
![]() |
![]() |
![]() |
#5 |
Captain
![]() Join Date: Nov 2006
Location: India
Posts: 514
Downloads: 0
Uploads: 0
|
![]()
Are you sure those aren't Auxiliary Cruisers disguised as "fast freighters" ?
Oh and Welcome to Subsim. And beware of Dowly & HunterIXC ![]()
__________________
My propellor is faster than yours!!! ![]() Last edited by Tachyon; 12-08-08 at 01:57 PM. |
![]() |
![]() |
![]() |
#6 | |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
|
![]() Quote:
![]() Meduza is correct though; engaging an armed merchant can be very hazardous to your health! ![]() Welcome aboard Snordin. ![]() |
|
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
|
![]()
Welcome aboard Snordin!
![]() Some merchants are armed from day one of the war. So it's best to check them out before engaging on the surface. If they do have a gun (just the one!) you can try and position yourself in the blind sport either ahead of behind the vessel your trying to sink. Remember that as the war goes on more ships will be armed, so the chance of you useing your deck gun on anything bigger than a fishing boat get smaller! With sinking fast freighters, aim around the fore mast on impact seem to do the best in sinking them, they will not sink straight away, but then you can get away with sinking them with around two torpedos ![]() Good luck and good hunting! ![]() |
![]() |
![]() |
![]() |
#8 |
Helmsman
![]() Join Date: Nov 2007
Location: Italy
Posts: 108
Downloads: 122
Uploads: 0
|
![]()
Just wondering :hmm:: what is the ship you call a "fast freighter"? I don't have anything named that way on my ship list.
Cheers HBuhring |
![]() |
![]() |
![]() |
#9 |
Swabbie
![]() Join Date: Nov 2008
Location: The upper colon of America
Posts: 8
Downloads: 0
Uploads: 0
|
![]()
Ship sunk! Fast Freighter, 13241 tons
Ship sunk! Fast Freighter, 12612 tons These are the two entries from my captain's log regarding the "fast freighter". They look like larger versions of the large freighter, all three I saw had a dark hull with light/white top and I believe 4 equal height masts. The bridge was located towards the center of the ship fore/aft and took up approximately 1/3 the length of the ship. There were two large gun emplacements, one on the bow the other on the stern, and 6 or 8 smaller gun emplacements on the superstructure and along the rails. The two I saw hit full speed were moving 12-16 knots. SH Commander doesn't give them names, like it does other ships, so maybe it's an add-on ship? All I know is I'm gonna need more torpedoes if I want to sink one of these AND something other than a fishing boat. |
![]() |
![]() |
![]() |
#10 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
As many units are built by useing other units,
they get stretched or shrunk. The Damage model does not change however. So if a ship is enlarged? It's damage model becomes to small and may have critical strike zones to high up for a torpedo to really damage properly. And if a model is reduced in size? You can actually damage it by hitting it 10 meters or more AHEAD of the Bow! GWX uses many builders units. Not all were double checked as to the damage models. So much to do, So little time and all. |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|