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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 | |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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![]() Quote:
No pain at all Ron, I'm happy to help. Your root folder in this case is your "Silent hunter wolves of the Pacific". To disable you DW Mods, Run JSGME and select the enabled mod and disable them by using the arrow tabs. I'm going to post a section from the thread that I posted a link to above and then tell you what I think you should do. I don't profess to be an expert on this subject, but I would suggest that before you update or download and install the newer version of JSGME, you first run JSGME and disable any mods you are using with DW. That way, you can simply re-enable them after the update. Note that when using JSGME with two different games (in your case, DW & SH4) you will have two JSGME shortcuts, one for each game. You can put the shortcuts on your desktop or just go inside the game's folder and run it from there. It sounds like you have the DW JSGME in the game folder and that is fine. After you disable your current DW mods, download the new version and "SAVE" to a folder you can easily find. Then open the folder and run the setup file. (There are pretty good instuctions there as you go through the pages, to explain what you need to do. Please read them. I'm trying to walk you through, but don't want to be responsible if I screw up and leave something important out.) Make sure you create the proper path for installation, i.e. C:/Program Files/Ubisoft/Silent Hunter 4. ..Once done, go to the path above find JSGME and run it. It will create a "Mod" folder and then you will need to extract TMO to the mod folder JSGME created. I suggest before putting in TMO, that you take a "snapshot" of your SH4 install using JSGME. Once this is done, your going to be all set and can try out any mod you choose with ease. This may sound complicated, but it's not that hard and will be worth the effort. Just take your time and read the instructions. You may want to go and read some of the thread I put a link to in the above post and again, Below is an excerpt from the thread. There are also more updated instructions and info as you go through the pages during installation. It will pretty much walk you through, just be sure to take your time just in case and read the info. If you have any more questions, let me know. BTW, are you running Vista? If you are, the first time you run JSGME, right click and select "run as administrator" or it won't create a mod folder. INSTALLATION Prior to installing v2.0 it is imperative that you disable all current enabled mods. Not doing so will corrupt the running of JSGME and hence your game. Once you've disabled all mods (check your !BACKUP folder too for any residual files), simply install this version over the top and resume using as you normally do. If you have a lot of mods installed, create an activated mods list first so that you can remember the order in which to re-enable then. NB: If when you run this version for the first time it displays activated mods, then unfortunately you are a victim of the self-inflicted "oops". In other words, at some stage you've manually deleted or renamed a mod while it was still enabled. Unfortunately, JSGME v2.0 can not fix existing instances of this problem, so before continuing you'll need to determine the impact and manually correct (either reinstall the mod on your computer and disable through your previous version of JSGME, or manually remove the files from your game and then disable the entries via the new version of JSGME). Last edited by Soundman; 11-26-08 at 12:48 PM. |
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