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Old 11-21-08, 04:25 AM   #24
VikingGrandad
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Join Date: Jul 2005
Location: AM93
Posts: 116
Downloads: 90
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
November 18th.

10 days later, the new version is out, thanks to all your feedback.

Changelog:

1. Changed all the ships to lose 25% less speed while turning.
2. Changed all escorts to have twice turning ability. In RL, escorts had amazing turning radius.
3. Deleted the submarine folder. No longer changing the uboats simulation, it was causing too much complaints and bugs.

Hopefully I've killed the ship-running-aground-in-port bug.
I tried v.1 of this mod the other night. I really like it. The ships do indeed look 'heavier' as they move through the sea.

Didn't notice any serious problems. The ships in a convoy I attacked had trouble getting back into formation, which to me looked more realistic. Even if some had collided (which they didn't), I think that would be realistic. Such collisions did occur, albeit usually at night or otherwise poor visibility, from what I've read.

Regarding improvement #2 in the new version, is this a fix for something you changed in v.1, or is it an improvement over the stock/GWX turning ability of escorts?

I'm looking forward to trying v.2 soon.
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Last edited by VikingGrandad; 11-21-08 at 04:26 AM.
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