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Old 10-30-08, 05:08 PM   #13
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
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Quote:
Originally Posted by tomhugill
This idea would be for simulating your bb (or stupidly large sub) having scout aircraft , regarding zones , as your probably not going to recross previous zones too much setting others off wouldnt be a problem , and would it not be possible to have a trigger such that spawning the next zone despawns the previous one?
Yes, you could have a zone spawn scout aircraft as long as it's 20 miles away. But you don't need an airbase to do it. And a carrier can't trigger a zone, it has to be a players sub. Now having said that, if you are using the playable surface ship, that has to be converted to a sub to be playable so it does become the playable sub and will trigger zones. So you could have a BB or carrier trigger a zone as long as it's the players one that does it. (you may already know that, but for those who do not)

And you don't need to despawn a zone. It doesn't show, and like I commented it doesn't work a second time so it really doesn't do anything except take up some memory to keep track of it. But it is there for the one mission, and when you return to base and do another mission it no longer exists. (of course depending on how you script the campaign). All that is assuming of course that you write it properly so it does not show a big yellow star in it!! Otherwise you would have a map full of stars with flags and binoculars.:rotfl:.

Peabody
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