![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Watch Officer
![]() Join Date: Jan 2007
Posts: 339
Downloads: 76
Uploads: 4
|
Taking MODs in another direction
There are many things in SH3 that are not modifyalbe by us poor commoners due to copywrites and hard coding. These limitations are certainly felt in the moding community. I have stumbled upon a possiblity that I don't think has been yet explored.
Has anyone considered trying to locate the memory addresses for the different data points in SH3? Doing so would allow a trainer-esque type of MOD that edited the data in real time to create senarios that would be otherwise impossible. While this is certainly trickier than regular moding and could be impossible, I think it is worth a look. If anyone has checked into this or considered it, please let me know what you found. My programming expertise are not well practiced in this particular area, but I get the mechanics of it. Perhaps we could make a go of it together? |
![]() |
![]() |
|
|