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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Bilge Rat
![]() Join Date: Oct 2008
Location: England
Posts: 1
Downloads: 0
Uploads: 0
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Hi, my first post here at Subsim
I have been playing Sub Command (with SCX) for a while and recently received Dangerous Waters which I'm enjoying a lot. So far I've only played DW as subs. A couple of questions if I may : Firstly, having read some guides and lurked here it seems the use of active sonar in subs is not recommended because it gives away ownships bearing to the enemy. As I understand it, the noise from firing a torpedo also gives ownship bearing to the enemy . With this in mind, does it cause me any tactical disadvantage to ping the enemy just after I fire my torps. I know that if I ping continuously the enemy can TMA me from active sonar but if I only ping once the enemy still only has my bearing. My TMA using passive sonar is improving but the confirmation of target location using active gives me a good range to improve my solution then giude the torps in. Is there any tactical reason not to do this in the game because I don't often see this tactic mentioned? Would this tactic have been used in real life? Another question. In guides hiding under a noisy merchant is mentioned as a way to spoof passive sonar in MP games. I don't play MP but when I try this in SP the enemy usually detects me. Will this work against the AI or can AI always differentiate between my signal and the merchant? Maybe I am doing it wrong! Not close enough to the merchant possibly? Thanks in advance for any advice. |
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