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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,738
Downloads: 825
Uploads: 4
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Mann that is a long story.. you must be bored..
![]() As mentioned, 100% 'realism' makes the game more immersive and more dangerous for you 'and your crew'. It forces you to develop tactics, instead of being Gung-Ho. As an example with SH3. As times got harder in the later years. I would pick off stragglers, by creating them by long shots into a convoy (To get hit's like this you could only fire at certain angles to be guaranteed a hit). It amounted to about 0-2 ships per convoy, as the ASW just loved you for hours on end. In the end I was looking at about a 80% torp strike percentage, and was doing ok, by being very very...very cautious. You yep... this was my realism at 100% |
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