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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#33 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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My wishes...
Total dinamic campaign, totally random. Thermal layer modelled. Batithermograph modelled, even in german sibs, it is knowed they do not have a batithermograph but have a water trap where they take water temperature and density to determine the depth of the thermal layer. Real compartement and flooding for ships. All submarine compartement modellated, with actual time job modellated as reload torps, reapairs. I want to see the flooding level inside all compartements. Cinematic secuences for all job onboard, crash dive, repair, reloading internal, reloading external. Real navigation via Stars and RDF. Stadimeter modelled. Real sonar/hydrophone capability modellated on enemy ships. (Sh III and SH IV have a compromise solution, but not related with the real sensors, we have a constant wide beam, not a narrow rotating) All weapons modellated with their correct power and damage. Capability to perform difrent tasks, take pictures, rescue pilots, deploy intruder teams. Capability to operate separatelly engines to have rudder control by asymetical power. Sea life... Capability to abandom the ship, launch debris. Ca[ability to stop a ship, let to abandom it, and deploy sclutter charges as happen in WWI and first times of WW II. Normal run aground damage. Most of this things was present on past subsims. Lot of thing more, but with this may have the best subsim... |
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