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Old 08-24-08, 04:55 PM   #1
deerbolt
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Join Date: Jul 2008
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Default stronger torpedoes

i have done what is outlined below using SH3 Mini Tweaker and them tweakfiles

File: Torpedo.sim

Type = System value. Don't change.

Depth = Default depth for torpedo.

Max_Dive_Angle = What it says, in degrees.

Max_Turn_Angle = What it says, in degrees. Maximum is in 180, so if you want to make a torp that turns on a dime, use 180.

Impulse = The amount of force applied to target (not damage). Huge amounts makes merchants really fly up into the air.

Straight_Run = Used by homing torps. Since homing torps lock on to acoustic sources, the torp must run this distance before the guidance system sets in. Set it too low and you'll risk your torp turning back and sending you to Davy Jones' locker.

Speed = Duh. In knots. Note that setting a value more that 40 for homing torps may make them miss a lot (observation only)

Range = Duh. In meters.

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File: Torpedo.zon

MinEff and MaxEff = Defines the minimum and maximum DAMAGE the torp can inflict at one time.

MinRadius and MaxRadius = Defines the minimum and maximum Area of Effect, in other words, the blast zone. Set it too large and you'll be caught in the explosion.

my question is this?

do the settings you altar in them 2 files get automatically inputted into the originals in C:\Program Files\Ubisoft\SilentHunterIII\data\Library. and if not how do i change them manually

thanks for any replies
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