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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Jan 2005
Location: Houston, Texas
Posts: 258
Downloads: 141
Uploads: 0
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Other than hanging laundry....I've pretty much come to the conclusion with the RFB patch the deck guns have become useless.
I understand the whole realism argument....fine fine fine. But when it takes me 62 shells to sink a tugboat!!! (I counted) and almost an hour of real time waiting for the silly thing to reload. I'd rather not bother. All my efforts to enable RFB....AND edit the gun .sim files are coming to naught...(see topic in MOD section) SO I just wondered if you guys bothered to even use the silly things anymore? ![]() p.s. just so you know I love everything else about RFB, but am considering chunking the whole thing just for this one highly irritating issue. I dont want a super cannon or a machine gun.....just not to have to spend a half hour taking out a sampan. |
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