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Old 07-18-08, 11:20 AM   #16
Captain Vlad
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Quote:
Originally Posted by SUBMAN1
Maybe a combination is in order then? Daggerfall was created by AI programs, with a few hand drawn dungeons. A good AI program can make a pretty detailed landscape.
It could work. I have to admit I've been spoiled by a couple of certain MMORPGs when it comes to environments. Asheron's Call, for it's time, had some of the greatest landscapes I'd ever seen, and City of Heroes did a very good job with urban jungle.

I'd love to see an Elder Scrolls (or Fallout) game with a land area the size of AC, and just as detailed. Size of Staten Island, I believe.

Quote:
As far as Oblivion goes, it was better than Morrowind, but its fast travel feature is what made it feel 'less' than Morrowind. Morrowind, to get somewhere, you had to walk!
I loved exploring the mountains on Oblivion. My biggest issue with it was how...I dunno, 'full' the wilderness seemed and how most things you found tied into a quest somehow. Some of my fondest memories of Morrowind were checking out the random stuff strewn about the hard-to-reach places in the game.

Ironic, really, that Oblivion, with fast travel, had horses and Morrowind, without it, did not.
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