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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
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The primary goal when development of DX10 was, and this is really sad, is too make it simpler for console developers to port there games over. The Xbox 360 is based around DX10 or vice-versa, however you choose to look at it. Thats the reason the driver cabnet for DX10 is seperate from any hard code in vista. DX10 does offer benefits when it comes to advanced lighting options such as HDR and better AA (think a super-multisample). Right now the only game that uses some of DX10's options is crysis and even that isn't a great example.
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