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#1 |
Machinist's Mate
![]() Join Date: Jun 2008
Posts: 130
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Setting up in the mission editor a quick skirmish opposing a pack of 688i versus a pack of Kilo, i was amazed by the amount of torpedoes fired by my AI allies.
Seems like those Kilos AI stood no chances versus the 688i ones, as not a single torpedo was fired by them. But while interesting, it quickly became for me, as i was playing without ai crew, a difficult problem, there was so many contact in either broadband and narrowband with all those torpedoes fired by my allies, that actually finding a Kilo contact was very difficult. So in the middle of the dozen of contacts, i tried to select one that was very faint, and mixed with the bigger mk48 ones. This one was called S12 and i tried to make a TMA fire solution quickly, as my allies torpedoes were already on the run, and i did not wanted to miss the party ![]() My torpedo was then launched were i thought the kilo could be, but one of my ally torpedo was quicker and destroyed it soon after my shot. But my torpedo was not finished, and so to see if my solution was acceptable, i let it be and followed it Seems like despite i was short of few miles the kilo was on the correct path ![]() Finishing the job ![]() The sub surface sprites "things" that remind a bit of plancton when in front of such explosion actually looks like debris from the target , very nice. ![]() In this one i consider it more luck than anything, as when i saw the very faint line on sonar, if i would have spent 10 seconds on another panel, the line would have been flooded by the torpedoes contacts that took its place quickly enough. Now my question, when you get those kind of problem when there are lot of torpedoes ruining your sonar, how do you manage to get a good contact in such situation ? |
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