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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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Have had this for a week, slowly (re)learning how to drive a modern sub. I bought it knowing full well how the scenario/campaign system worked, but after playing several custom scenarios I've downloaded I'll make an observation.
Invariably I'll be dropped into the gameworld fairly close to my objective, and it won't take a huge amount of time to find my target(s) (with the exception of Kara Sea, but even then I found my target within 10 hours of starting the scenario). Reviewing the replay with truth on, every scenario has a bunch of ships within 100 miles of your starting point, and nothing farther away. I'd just like to be dropped into a scenario where there's traffic spread out pretty much everywhere, and I have to go find it (with help of other linked AI units and radio intel of course) over a period of several days. 16x compression isn't bad in the relatively small square each scenario encompasses (at least compared to the ocean-wide Silent Hunt campaigns). Is there a technical reason why few/no scenarios like this exist, or is every designer merely following some sort of community standard where such things simply "aren't done"? Does the AI go haywire or something after 24 hours or so? |
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