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Old 07-01-08, 07:37 PM   #11
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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Quote:
Originally Posted by Rockin Robbins
Luke, master guru and co-conspirator of the RFB modding crew has taken it upon himself to remake NSM for SH1.5. He has been joined by observer, who has previous experience in this area. Others could be involved by now. If I weren't sleeping at the switch, I'd be testing for them. Together, they will produce an updated and better version of NSM. I personally hope they'll change the name to avoid confusion.

This will take some time. They are not reengineering NSM, but recreating it. The job requires rezoning each and every ship in the game, testing, tweaking, swearing, retweaking, drinking adult beverages, retesting, swearing.... So it will get here but have patience. There are SO MANY things that could go tragically wrong if they hurry.
Yes, it's a slow process, but we're making sure we get it done right. I think people will be very impressed with the end result.

For those who are unfamiliar with Observer's work, he and Det Teddy Bär created the series of NYGM mods for SH3, the (arguably) most famous of which was their ship damage mod. We are in essence re-creating that mod for SH4, along with a totally awesome submarine damage mod. We think it will really revolutionize the way players approach the way they play the game. Running and gunning on the surface will be a thing of the past, that's for sure...
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