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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Swabbie
![]() Join Date: May 2008
Location: Eastern Massachusetts, USA
Posts: 14
Downloads: 20
Uploads: 0
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Projekt Messerwetzer pointless?
Hi all,
This is my first post to this forum, so let me give you some background first. My first subsim was a CD version of AoD back when I had a 486. That game was truly immersive - if you'll pardon the pun ![]() Fast forward to today. I play a lot of games in a variety of genres (but not shooters, which tend to bore me), and hadn't played a subsim in a while. Recently got the jones to do so again, and bought SH3 at bargain bin prices, only to find out about its dreaded starforce copy protection. Well, to be short, I've never installed that game ... I just don't trust it. So I hauled out a copy of SH2 that I had purchased years ago and had never opened ... it was still in the shrink wrap! It installed flawlessly on my new Dell rig (with Vista Home), and then I discovered this forum and the fact that there were literally tons of mods for this game. Yay! So I started finding as many of them as I could in an attempt to load what a number of posters here have stated as a good mix of mods: the 1.1 patch, Vickers Oil Slick and Fireball, Fletcher's enhancements, the rainmod, Projekt Schwertfisch+PS SP2, etc. But here's my question: is there really any point in adding PM 1.03 at this point in time? It seemed overwhelmingly aimed at multiplayer play, which I assume is deader than a door nail at this point in time what with SH3 and SH4 out there. I know that UbiSoft doesn't support this game on its servers anymore, so what's the point in adding it? I'm really looking forward to just an immersive - that word again! ![]() Thoughts? Smecty |
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