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Old 05-11-08, 12:39 PM   #1
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
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Default [WIP]Preliminary Ship Rev-vs-Speed formula

For those that really enjoy a bit of Maths at 100% realism.

I've been doing a lot of time with regard to ship revs/speed timings and found that they all seem to follow a common formula.
I think this is what the Devs have used so they can use one-for-all ships.

This is a preliminary formula (calculated from 20 ships)which has worked for me so far. I still have to check all the ships, but you can use it as a 'guesstimate' until the real thing is ready.



One example.. I nearly missed here for lack of concentration, but hit anyway.
Ship discovered - start counting revs (count 20 revs) at this point.


Once we ID the ship, plug in Maximum speed into formula..


Start calculations....


I should have opened tube doors before firing, and incorrect speed (~0.5 knots too slow) was entered.. but it was good enough.


Quick surface to see end result


I'll carry on working on this so it'll be more effective at longer ranges.

Last edited by vanjast; 05-11-08 at 04:17 PM. Reason: title is wrong
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