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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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Hi Web Hi clay ,, My advice is this, the bit where you unlock the
scope and move the crosshair fwd prior to shooting can be made up in the following way. set the torpedo gyroangle offset by 1/2 a degree to the appropriate direction of travel ( the same way the ships moving ) play with it a little to find the right setting. all it does is make the torp move the distance over you would move it with the scope with out unlock. then you just stay locked as you have been shooting but your torps will hit more or less amidships or so. Play with it. M out. |
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