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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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First radar mod seems to have worked OK, but there are a few issues with it, which I wanted to fix but thought I would release a workable version, before trying anything more dramatic. I have ideas about how to do all of what is below, but I haven't tested the concept yet, as at the moment I don't have the skills to do this yet. I'll learn as I go. I understand from reading the very long post about the bearing line / range ring mod that was released for patch 1.2 was pretty much killed by patch 1.3. This patch hid the grid texture used somewhere inside the engine so it couldn't be fiddled with and the stock bearing numbers were a permanent feature. This broke peoples custom grids which they had all worked very hard on. They also decided that it was not possible to add in arced contacts, due to the way the radar contact graphics were stored. I hope to make some good progress with this and here's what's planned for version 2 of my radar mod.
As far as I can tell, the radar beam was 5 degrees wide, so any target should be at least an arc of 5 degrees. targets at the same range and with less than 5 degrees seperation should appear as an arc of greater than 5 degrees. I was pleasantly surprised to see that the game appears to model ships being obscured by other ships between you and the ship in question, so it does not appear on the scope. I don't currently know if the radar sets had a beam sweeping the scope as currently depicted. All the pictures of WW2 era sets I have seen do not appear to have a sweeping beam visible. If someone could shed light on this, it would be appreciated. I decided to include a digital bearing readout (if possible) in lieu of a bearing train indictaor easily visible. There is one on the wall above the A-Scope, but it's not easy to get at, as if you move to the A-Scope from the PPI, the radar man starts sweeping and you have to be really quick to get a halg decent bearing reading. Digital range readout to hopefully be accurate to within 0.2% of actual distance. Range and bearing info may be diffult to read at extremely close ranges, due to radar lobes. I'm hoping to make these changes and leave the A-Scope undisturbed, but it might not be possible. It might not be possible to get all of my hoped for changes active, but one has to have goals right? |
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Tags |
arced radar contacts |
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