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Old 04-11-08, 01:53 PM   #11
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Rubini
Quote:
Originally Posted by dertien
@ Rubini,

sorry to bother you with this mate, but is there any chance this could be made compatible with NvDrifter's longer shipwakes and torpedoes mod?

Furthermore there's AVH's electrical torpedo fix...

If the file is no longer available, I can put it on the net somewhere, should you decide to combine both NvDrifter's mod and yours.

greetings
Do you know what uboats files they use? The water stream in truth just needs the .dat to work. The .val and the .sim are just good complement to it, where I made just few small adjusts to get a better "into the sea" behaviour. I guess that will be very easy to anyone adjust these few settings on RB, NVdrifter or AVH files. I can show exactly what to do if needed. Also perhaps WH or PT could do the job?
How are you doing my friend?

Did you changed the draught of the VII to 4.9, right? I think they look more realistic at 5.5. Check my new thread about waves and the video at my FF-page, Im sure you will love it!
Nice and you?

PT, in some uboats I raised the draught more than in others, but always just a bit to avoid "taste matters" problems. Any modder know this so well, no?

In my game i also use them with major draughts and had even made more adjusts for range/speed compensation. You will also notice (IIRC) that the mod don't have .sim for the type IXC and IXB, just because i found them ok (for public release) as they are on GWX2.0. In my game I also reverted the uboats to negative buoyance (just a bit more mass than displacement) what makes the sailing "weight feeling" behaviour yet better.

PS: Eu vou dar uma sumida do forum nos próximos dias pois preciso me concentrar no imposto de renda, o que me consome vários dias prá fazer.
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