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04-02-08, 02:03 AM | #1 |
Lieutenant
Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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[REL] Men@work Uniform Mod - V. 2 Final Update
UPDATE/FINAL 07/04/2008
New clothing added - screenshots: Read the readme for installation instructions and enjoy. There is an easteregg inside the download (no screenshot here) install and see. Download Version 2 UPDATE V2: - New shirts and pullovers - changed 'flat' looking checkered pattern with textures from real clothes pictures. Fellow Kaleuns, ---------------- What is this ? ------------- I was bored yesterday, so I opened up Photoshop and produced a uniform mod. There's not enough of them around, and I was getting a little tired of the same dresscode my fellow u-boat buddies always come up with, so I sent all their parade uniforms to the laundrette, and gave them some casual workclothes. Hence the Men@work clothes mod. Credits ------- The red/green checkered 'lumberjack' shirt is based on the shirt in the 'dasbootclothes' mod, so I take no credit for the creation of it. As the dasbootclothes-zip file did not contain a readme with the author, I cannot credit by name the person who made the mod originally. But as this being said, you know who you are. I just improved the look of the shirt with the use of a few filters in photoshop, made it look a little more 'dirty' and worn, plus added some extra colours. The rest is all original work. The mod in detail ------------------ -It replaces the stock/GWX/NYGM/Other supermod uniforms with: Generic white and blue stripe sailor shirt and a dark blue pullover with kriegsmarine insignia for the sailors and petty officers. -It also removes all (yes all) badges, insignia and medals from the uniforms so you can safely deactivate the GWX - no medals on crew mod. This one does exactly the same. - The hats of officers have been made more black-ish (ala Das boot) the petty officers hats have been darkened. I do not claim these uniforms to be historically accurate, but they are IMO a refreshing change. Bugs ---- None, everything works. If someone can tell me how I get the 'plastic' shine off the clothes when viewed from certain angles inside the u-boat I would be very greatful. Note: You can view targafiles using Photoshop, Coreldraw etc or 'XNview' if you want a free viewer that can handle a lot of diff file types. Google for it and download. Only about 4 megs. -If you want to change the uniform an officer is wearing do the following: -Load your game and write down the name of the officer you want to dress up. -open up the crew_config_VII.cfg file and look up the name you wrote down in step one, if the name is not there, you're looking in the wrong config file. - when you find the name: for example [CREW_MEMBER_3] Name=Franz Linke-Stier Index=13 NrComp=2 Type=2 Grad=6 Renown=0.000000 Patrols=0 Morale=0.800000 Fatigue=0.000000 HealthStatus=0 HitPoints=14.000000 Experience=300 Rank=11 NrQual=1 Qualification0=4 SpecialAbility=-1 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=-1 MedalsInx8=-1 HeadIdx=3 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=1 ;change this value with the number you will find in the uniform + add 1 (if uniform name = 06_OFF_Body01_D.tga) type 7 there. HasHelmet=Yes ;change this value if you want a hat or not use 'No' or 'Yes' HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=3 Good Hunting. XIII
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw Last edited by dertien; 04-07-08 at 07:00 AM. Reason: update |
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