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Old 03-10-08, 11:39 PM   #11
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Rubini
Quote:
Originally Posted by Philipp_Thomsen
I wound never go for such a goal, to use "attempt and error" on a game like Sh3, which in my system takes 6 minutes to load the main menu and more 8 minutes to load the single mission or carrer.

But on a high end system like yours, well, you maybe get it to work!
Isn´t about my rig ...but some tricks...eh eh. In 2 minutes I will start to test in game.
TELL ME THE TRICKS!!!
If you promisse that you will revise that (some) commands sounds...
But ok. Lesson one to all we (that i learned in these last 3 years here ):

To become a good and respectfull modder you always need to polish yours mods. If not you will end with alot of ppl saying that this is not good, that is not realistic, etc : you always have deep responsability for what you release. The community needs and want always very good quality mods. If not nobody will give you attention after some time.etc

Just kidding but this is very important. Trust me...

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Now about the real tricks...I have a Empty_Campaign "mod" that I enable all the time that i need to make tests/mods. I also have some pre made SM just for tests purposes already with some environments defined in there. So when i need to mod, in 2 minutes, i have the game ready and the load time is 10x times minor than a normal campaign game. I also run the game windowed to mod, this way i can work, surf on the net, etc, while the game is loading, etc. And to finish all yours tools need to be ready to be used too: hexedit, comparision soft and S3D. There´s nothing that you can´t do quickly with this scenario up.
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