![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#11 | |||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]() Quote:
But ok. Lesson one to all we (that i learned in these last 3 years here ): To become a good and respectfull modder you always need to polish yours mods. If not you will end with alot of ppl saying that this is not good, that is not realistic, etc : you always have deep responsability for what you release. The community needs and want always very good quality mods. If not nobody will give you attention after some time.etc ![]() Just kidding but this is very important. Trust me... ************************************************ ************************************************ Now about the real tricks...I have a Empty_Campaign "mod" that I enable all the time that i need to make tests/mods. I also have some pre made SM just for tests purposes already with some environments defined in there. So when i need to mod, in 2 minutes, i have the game ready and the load time is 10x times minor than a normal campaign game. I also run the game windowed to mod, this way i can work, surf on the net, etc, while the game is loading, etc. And to finish all yours tools need to be ready to be used too: hexedit, comparision soft and S3D. There´s nothing that you can´t do quickly with this scenario up. ![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
|||
![]() |
![]() |
|
|