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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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I just started playing GWX2 and I have a few questions:
1. Who put a coffee cup on the work table. I ask this because there is a coffee cup stain in the bottom left of the Nav Map. Is there a mod that will clean that up. 2. On my submarine, any ship or convoys, there is NO tail. Why? Is there a mod available that I can use to put the tails back on? 3. When I go to the bridge, there is a circular instrument on the right side which continually turn. Is that a standard BUILD on all submarines, even though radar has not been installed? 4. When using SH3, I made movies which I post on YouTube and also on your video thread. In GWX2, the slooooow sinking of a vessel, which I would be capturing with Fraps, expecially if I was attacking a convoy, would place my sub at risk because of the convoy escorts. Would someone PM me regarding this issue. 5. On the right side of the Nav Map, there are three scales, which I cannot read. What are they for? I do not use manual targetting. The main reason I'm asking about tails on ships and my sub, is that I usually go hard port or starboard to get into specific positions and the tail was a guide that would show me when I would have turned far enough. Could someone please answer my questions? I would greatly appreciate it. Rob |
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