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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Quote:
shipname_ShipWake = shipwake shipname_siajF = bow right splash shipname_siajF2 = bow left splash shipname_siajB = stern splash (splashing water above propeller) ... _siajF01 = Submarine bow splash (right) ... _siajF01_02 = Submarine bow splash (left) ... _siajF02 = Submarine bow splash ... _siajF02_b = Submarine bow splash ... _siajB = Submarine stern splash ... _siajC = Submarine CT splash ... _siajC_b = Submarine CT splash aud_engine_shipname = Sound of engine aud_engine_diesel_ ... = Submarine diesel engine sound aud_engine_electric_ ... = Submarine electric engine sound aud_fore_ ... = Sound of bow wave aud_propeller_ ... = Sound of propellers aud_sink_B_ ... = Sinking back sound aud_sink_F_ ... = Sinking forward sound cfg#E01_ ... = Sub Emblema 1 ! cfg#E02_ ... = Sub Emblema 2 ! cfg#A01_ ... = A-A Armament ! cfg#A02_ ... = A-A Armament ! cfg#ALB_ ... = Alberich anti sonar coating ! cfg#B01_ ... = Bomb Armament cfg#BLD_ ... = Submarine Bold Decoy Launch ! cfg#C01_ ... = Radar RWR ! cfg#D01_ ... = RadioDF cfg#FLG_ ... = Flag ! cfg#FLGC ... = Flag civil. ! cfg#FLS_ ... = Flag (small) ! cfg#FLSC_ ... = Flag (small) civil. ! cfg#TXR_ ... = External texture ! cfg#H01_ ... = Hydrophone 1 ! cfg#H02_ ... = Hydrophone 2 ! cfg#SNK_ ... = Snorkel ! cfg#K01_ ... = Cargo cfg#L01_ ... = Search Light cfg#M01_ ... = Main Armament ! cfg#N01_ ... = Sonar ! cfg#O01_ ... = AI_Visual (Lookout on conning tower) cfg#O02_ ... = Periscope/Attack cfg#O03_ ... = Periscope/Observ cfg#R01_ ... = Radar ! cfg#S01_ ... = Secondary Armament ! cfg#S02_ ... = Secondary Armament ! cfg#S03_ ... = Secondary Armament ! cfg#T01_ ... = Torpedo Armament cfg#TAR_ ... = Tarnmatte anti radar coating ! cfg#W01_ ... = ASW Armament (KGun, YGun, Hhog, DCRack) cfg#Z01_ ... = Submarine Turm ************************************************ Added: You can fix error for YZ rotate parameter in the last three versions of Pack3D... For this unpack (for example) Pack3D_1.04.1105.jar use winrar, 7z, winzip and so on... Then open unpacked file Trozo4node.java and find expression: public void setYz (float yx) { this.yz = yz; } and change red as green: public void setYz (float yz) { this.yz = yz; } ... then recompile edited Trozo4node.java and pack it and new Trozo4node.class into Pack3D_1.04.1105.jar. ... Download fixed: http://www.mediafire.com/?g8mxdz67u3nxa7y
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-11-12 at 06:17 AM. |
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