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Old 02-15-08, 12:30 PM   #10
MarkShot
Ace of the Deep
 
Join Date: Jul 2002
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Thanks very much for the history and the explanations.

That clarifies what I saw with TM and diving deep. With a Gato, I was able go to about 640' with warning and lights popping. There is no way to really go deeper, since the depth is hard coded in the SNORKEL DEPTH hack. Unlike say SH1 where you can simply put your planes on dive.

Then, after being at 640' for a while, the chain reaction of damage would begin.

Okay, so what we have is unlike other sub sims I play (AOD and SHCE), with TM and RFB you can push deep for short periods of time before things go critical. However, going deep causes lasting structural integrity problems. In other games, you simply go pop when you hit the magic depth.

Question: Will going to any depth beyond what is listed on your diving gauge result in reduced structural integrity or is there a certain leeway in terms of depth or time at a given depth before the damage occurs?

* I suppose this can be further explored using save games and Damage Analyzer 2.
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