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Old 02-13-08, 11:01 AM   #14
Rockin Robbins
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Join Date: Mar 2007
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Quote:
Originally Posted by joegrundman
And this is what a stadimeter plot looked like - Note the large number of observations required to get a good reading and the poor level of accuracy for any given observation:



joe
Awesome! If such a plot resulted as a result of our stadimeter observations, I'd be in favor of turning the map updates completely off. That plot is a veritable Bible for future sub simulations and there's no reason why it could not be done, leaving you to draw the average course implied by your multiple observations. They could continue to autoplot radar returns without velocity vectors, as they do now and only plot your specific visual observations with velocity vectors and AoB determinations on the table.

However, that is not our choice. As you say, all our available choices leave something to be desired. And the game is great, even with the compromises we have to make. If they were fixed, those would only be replaced with other quibbles.

Mostly this stuff has to be written off to wait for the next generation of sub sims. The amount of collected knowledge necessary to pull Silent Hunter 4 off as well as it is just amazes me. You have to keep in mind that this is a game, and many decisions related to it are commercial, not related to realism. The learning curve has to be climbable for enough people to make the game profitable.

We're strange birds looking for an authentic experience. And there's not enough of them for the game to be profitable if it caters only to us. They only put up with us because we're the most hardcore and loyal simmers out there. We're also the most *****ly and contentious.
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