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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#14 | |
Navy Seal
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However, that is not our choice. As you say, all our available choices leave something to be desired. And the game is great, even with the compromises we have to make. If they were fixed, those would only be replaced with other quibbles. Mostly this stuff has to be written off to wait for the next generation of sub sims. The amount of collected knowledge necessary to pull Silent Hunter 4 off as well as it is just amazes me. You have to keep in mind that this is a game, and many decisions related to it are commercial, not related to realism. The learning curve has to be climbable for enough people to make the game profitable. We're strange birds looking for an authentic experience. And there's not enough of them for the game to be profitable if it caters only to us. They only put up with us because we're the most hardcore and loyal simmers out there. We're also the most *****ly and contentious. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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