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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Torpedo Loadout Problem/Bug
HELP!
I've got a weird problem: before leaving port for my 4th patrol I loaded up my VIIB full of electrics, but when I hit Start I found myself in a boat with 2 electric eels and the rest were all gas. I immediately reloaded the in-port save game, loaded my ship with electrics again, hit Start again, and once again found myself listening to the band at willy with a bunch of gas torps. I've never had this happen before. I use GWX2 and SH3 Commander 2.7 with the following options ticked: Historically Accurate U-boat Availability Dates Randomize Number of Days Spent in Base Realistic Crew Transfers Any suggestions? ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. Last edited by onelifecrisis; 02-13-08 at 09:37 AM. Reason: Typos! |
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