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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Sparky
![]() Join Date: Mar 2002
Location: Here
Posts: 155
Downloads: 5
Uploads: 0
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First of let me introduce myself.
![]() Now I'd like to speak about the immense potencial for fun in this area of the simulation scene, it is huge but widely undone as of yet. The sub simulation i had most fun in was actually a combo, a faulty one but damn good in the fun aspect. That was of course Silent Hunter II & Destroyer Command. The biggest problem with games today and it is spreading to the simulation area too is the obsession with pretty visuals, dynamic lighting is overdone to give the aspect of realife. The problem with this practice is that it takes too much time to do right and optimize, leaving little time to the real important things for the game, in this case, a simulation those are realism, historic accuracy and most of all, gameplay. I miss that destroyer/submarine fight going on, really i do. I was hoping Silent Hunter III would widen that fight maybe bringing in controlable planes as well. One game i hope gets a sequel for more up to date visuals (doesn't need to be a 2 DVD HUGE game though) is Dangerous Waters. I never played it but i like the idea of controling different kinds of naval vessels and planes. I don't think it's much of a simulation though and i would change that for the sequel. Offtopic: [ Another example of this practice i protest against is the case of RPGs. In the old days of Baldur's Gate and Fallout, you controlled several characters, the story was worthy and exciting, YOU DIDN'T HAVE WAYPOINTS TELLING EXACTLY WHAT TO DO (sorry, this particular feature makes me mad in games like Oblivion) and a story which is basically the same with some modifications with a big emphasis in combat, which is actually all you do in these games to advance. Yet the biggest issue with RPGs is the 3D. RPGs of all games are not made to be 3D. 3D in RPG games confuse the gamers, make them waste enormous quantities of time doing things like climbing stairs, make character development useless (inspite of your character being a newbie you can still kill every top enemy by jumping on top of a small cliff and the famous headshot or decapitation) and it makes you feel lonely at times, when you figured the whole "AI" system out and the pretty graphics cease to impress you. ]
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"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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