SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-09-08, 04:54 PM   #1
fxn
Sailor man
 
Join Date: Apr 2006
Location: South Africa
Posts: 44
Downloads: 0
Uploads: 0
Default Weapon max range bug?

I decided to test some weapon ranges out today (mostly those used by the Akulas), and I'm not quite happy about some of my findings.

First, I tested the SS-N-16 Stallion. The manual states the missile has a range of 54nm, so I went ahead and set the RTE to its max but to my surprise the missile went 38nm and dropped the torp. Deciding afterwards I must've made a mistake somewhere I tested it again and made sure the RTE is set at its max (53nm) - but exactly the same happened, the torp got dropped at 38nm.

On to the SS-N-27 ASM, the manual states the max range of 119nm. I got a mediocre 41nm out of it before it decided to cruise into the sea for no apparent reason and disappear. No explosion, nothing. Again, I made sure the destruct range was set to its max.

I got the same results with the SS-N-27 ASW. Manual states 19nm (for the missile alone), I got 12.3nm before it dropped the torp.

The SS-N-27 LAM doesn't suffer from this range deficiency and neither does the American equivalents - TLAM, TASM and Harpoon all got their stated ranges.

Just to clear some things up, I checked, double-checked and triple-checked the destruct- and RTE ranges on all the tests and fired the same weapons more than once, I've RTFM and even used DWEdit to make sure the values in the database are consistent with what is stated in the manual - which they were. Now, either I'm completely incompetent when it comes to naval simulations or I've misread something in the manual (which I really hope I didn't - otherwise I'm sounding like a complete fool) OR - God forbid - there's a bug with the ranges of some weapons. I'm using stock DW 1.04, no mods except Subguru's "Towned-Down Stars".

I would like to know if anyone else has experienced this problem and if there's a way to correct it because at the moment it's really taking some of the enjoyment out of the game for me.
__________________
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
fxn is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:45 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.