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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#18 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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Timetraveller, maybe you could answer a couple of questions I can't find on the boards.
What are the ship sinking times like, ie is it like BM where they go down rapidly as soon as I suppose their hitpoints are exhausted? What is sub combat like in a strategic and tactical sense? My concern is that the game can't really model the element of the surprise if the human player is ambushed on the high seas, as if there are no surface / air contacts about then you as the player will immediately know it's a submarine. Can subs be used in the strategic sense to interdict sea lanes and strangle the AI by cutting supply routes? |
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