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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
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Hey!
I thought this would grab your attention. ![]() Really though, I love GWX 2.0 and I think it is a great improvement over 1.03, however there are a couple of things I cant seem to let go. 1. The music from GWX1.03. Is there anyway we could have the music that is missing back, namely the german music? I guess they would be the marching or battle songs. 2. I believe that the detection ranges while on the surface are a little off. For instance, I play with the uboat detect-o-meter on, and I spotted a ship at 15k in good weather. It was just barely visible on the horizon and when I turned to intercept, my detect-o-meter turned red and I was spotted. I thought that spotting a uboat was difficult, even in good weather? Is this realistic? Thanks for reading and please post any comments or anything else that you find missing from GWX1.03. Who knows, perhaps these can be fixed, if there is any fixing needed. edit: #1 can be answered here: http://www.subsim.com/radioroom/showthread.php?t=128696 Last edited by Avatar; 01-11-08 at 02:25 PM. |
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