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Old 01-11-08, 02:32 AM   #1
Philipp_Thomsen
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Join Date: Nov 2007
Location: Drunk at the whorehouse
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Default MOD - Thomsen's No Instant Death Screen Plus Effects V1.1

Hi there!

This is the new version of this mod (see previous = http://www.subsim.com/radioroom/showthread.php?t=128593)

The new version is a more complex version.

1) The nem system was tested against heavy fire surfaced, although you shouldnt be doing this, it will always be suicide. With the version 1.0, if you received heavy gun fire while surfaced, you would go pretty long without losing equipment, now its more real and after some shells you'll be really worried about water all around, loss of fuel and battery, loss of motors and engines and crew loss. But I should say that the real purpose of this mod is to better simulate being depth charged.

2) Now if you receive a shell hit in the conning tower while surfaced, you'll be able to see your watch crew flying into the sea.

3) Now if you receive a shell hit in the deckgun or flak gun, they could catch on fire and eventually they can be destroyed in a small explosion.

4) All the external parts of the uboat, like rudder, propeller, diving planes and stuff are able to be destroyed by gunfire/depth charges.

5) The flooding times due to shell hit have being increased... I mean decreased... I mean... you will get... damn this is tricky... well, the water will get in faster... so I guess the flooding times have being decreased! :rotflshell hit causes punctures in the pressure hull, which allowes water to get in faster. Depth charges shakes the uboat, which makes some tubes inside the uboat break and let water flow out, but a lot less than shell hit.

6) Both periscopes now can be destroyed, which means you wont have any access to it.

7) Now the hull can be crushed a lot faster, so you wont be able to go past the 400 meters even if you try. (except in VIIC/42 and XXI, of course)

8) Now the damaged fuel tank will leave an oil trail and that oil trail can catch on fire if the uboat is hit by an explosive shell near the floating oil.

I spent all night trying and trying and experimenting and testing, but there are certain things I couldnt figure out yet. One thing is related to another and sometimes its impossible to make it all right.

I tryed to include an event for a very small chance of a shell to cut the hull into the torpedo room and detonate a warhead causing an explosion, but in result the entire uboat was blasted to smitherinies. Actually is was quite funny... there were hundreds pieces of metal flying and the uboat disapeared, but you could still access all the internal parts of the uboat, just couldnt move or dive, and the stupid DD kept on firing in the empty sea trying to hit what was my boat. :rotfl:

I want you all to know that its complicated to mod on thing without ruining another in this area that I am trying. So of course you will find lots of flaws, but instead of cursing me and uninstalling the mod, reply to this thread reporting me what went wrong and in case of a death screen, report the reason that it showed, like "uboat destroyed by pressure". There are hundreds of triggers for that death screen and I still didnt figure out all of them.

So keep testing and trying, and keep up the feedback, kaleuns!

This is the link for the mod, its JSGME ready and GWX 2.0 compatible.
http://rapidshare.com/files/82890128/Thomsen_s_No_Instant_DeathScreen_Mod___effects_V1. 1.rar.html
If you have trouble downloading this, PM me and I'll send you the file via email.
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