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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
Swabbie
![]() Join Date: Jan 2008
Posts: 8
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Always view your attack map before you fire, and make sure update map contacts is ON. I found it to be the BEST teacher for learning how to fire manually, and I was able to ace it after a few trial and error practice sessions.
After you enter all your data to the TDC (be sure the position keeper is ON), go to the attack map. If your distance is wrong, you will notice the 'X' is not on top of the ship. From that you can judge if you are incorrectly lining up the waterline with the highest mast, and more often then not, you have the wrong identification for the ship which is most important!! If your AoB is off, you will see that the angle of the 'X-----' does not match the course of the ship. If thats the case, make sure you are getting the right angle, (draw an angle with the vertex at his midship, and one ray is his course, the other ray runs through your midship). If your speed is off, you will notice the 'X' is moving faster/slower then he. Either take good distances, to get a good estimate, or make adjustments on your own, based on what you observe here. |
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